From the campaign:
Far Away Land is a fantasy tabletop rpg that mixes macro and micro elements of game play to allow players and GMs to take part in awesome adventures, create worlds, and explore the strange realm that is Far Away Land.
FAL is rules-lite and lighthearted. It has a medium range complexity and a core set of rules that are expandable through optional rules. In other words, GMs can decide on the level of crunch (complexity) they want in their game.