Woo! Saturday! Woo!
As you’re reading this, I’m over at the LGS, hanging out and just taking it easy. I’m hoping you’re doing much the same (or have done so and are just reading this later, as I am typing this earlier). Either way, I hope you’re able to make good use out of the day.
As for reviews. Of course we have those for you.
Today we have: Anachrony, Elo Darkness, Don’t Mess With Cthulhu, Dragoon, Test of Honour Samurai Warband, Wreck and Ruin, Lignum, Downforce, Go Nuts for Donuts, Age of Rivals iOS, 1846: Race for the Midwest, Train Heist, and Posthuman.
Toucan Play That Game:
In this video you can find out my thoughts on Anachrony by Mindclash Games.
theMCGuiRE review takes a look at ELO Darkness a MOBA style board game that is executed very nicely! Awesome artwork and character design throughout this title. I also want to point out that this is not just a card game with extra “board game” components. The movement on the board is as critical as any card in your hand and really does give you a good translation of what you would experience in a MOBA video game title.
Learn to Play:
In this video I will teach you how to play including: Setup, player turns, completing a round, and end game conditions. I will also give you my thoughts and opinions on the game, and would love to hear yours.
In this video I will teach you how to play including: Setup, player turns, phases of a round, and end game conditions. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Meeples & Miniatures:
The assembly instruction leaflets (which are copies of those included in the main game) seem to have been put together by someone who has seen the model sprues, but doesn’t seem to have much idea about how the different parts were originally intended to be used with the models. As a result there are a number of issues with how models are constructed, including the now-infamous ‘heavy sword’ pose (Samurai incorrectly shown wielding a sword with a round bulb part way down the scabbard) Ashigaru being shown wearing two swords etc. Whoever produced these seemed more intent on showing how each modelling option and accessory could be used on the miniatures, rather than taking notice of whether they should or not.
Wreck and Ruin’s premise is hardly new or original, as your gang of petrol heads ventures into the wasteland in search of artefacts and resources from before the big “Pox-Eclipse”. You’ll manage a small car sales lot in bikes, buggies and big-rigs and face off against one to four opponents as you race to capture the tech. It may not be original, but oh boy is it fun.
In Lignum, players take the helm of competing logging companies in a contest to earn the most money. The game is played over the course of eight rounds, each of which represents an in game season. Players will be gathering supplies and hiring wood in order to chop down tress and eventually sell the wood for money.
Downforce is a racing, betting, and hand management game for two to six players. Players bid on cars, race them around the track, and bet on the winners. The player with the most money wins.
Go Nuts for Donuts (hereafter known as GNfD) is a simultaneous action selection/set collection card game that has players trying to earn the most points by acquiring useful cards (i.e, fighting over the best donuts). The game is played over several rounds.
Board Game Quest:
The intricacies of Age of Rivals is worth several pages of rules explanation, so this overview will be pretty high level. A full rulebook is available on Roboto Games’ site, so readers would do well to explore the game fully if they’re interested in the details.
In 1846 players will invest in and operate train companies. To start the game players draft private companies that can give extra bonuses to the player who chooses them. During the first stock round you can choose to start any of the available public companies by buying 20% ownership in the company. Then you are able to choose the starting value of stock in the company from $40 to $150 a share. Of course depending on your decision, you will have to pay for that share from your personal money into the company’s treasury.
The goal in Train Heist is to loot the train enough times to fill your heist meter. This is accomplished through a series of heist actions. On a players turn, may perform up to four actions.
I will say that there’s a lot to cover with Posthuman so we’re going to do a high level overview but the actual rules are here if readers want them: Posthuman rules.
Players can select from 6 pre-generated characters to play or can create a custom character. After your starting stats values, equipment, weapons, skills, food, and ammo are set, play begins.