Well, it would seem as though the system took a vacation over the long holiday weekend, as it ate the Review Roundup post. Such things happen occasionally. It’s alright… I’ll just make a new one this morning for you.
Today we have: Dragons Hoard, Andoria Battlefields, Masters of Elements, Rhino Hero Super Battle, Dragon Tower, Wyrmwood Gaming Dice Vault, Slide Blast, Vikings Gone Wild, Avalanche at Yeti Mountain, Vinhos: Deluxe Edition, Horizons, Mansions of Madness 2nd Edition, and Runewars.
Toucan Play That Game:
In this video you can find out my thoughts on Dragons Hoard by Mortensen Games.
In this paid video you can find out about Andoria Battlefields by Raentik Games.
In this video you can find out my thoughts on Masters of Elements, an expansion for Vikings Gone Wild by Lucky Duck Games.
In this video you can find out my thoughts on Rhino Hero Super Battle by Haba.
theMCGuiRE review takes a look at Drachenturm or Dragon Tower and what a fun game that utilizes dexterity, quick thinking, memory and speed skills! We have had a great time with this one and I would definitely recommend this title for younger kids and families.
theMCGuiRE review takes a look at Wyrmwood’s Purpleheart wood dice vault and this thing is awesome! I absolutely love the Wyrmwood products and craftsmanship – this dice vault does not disappoint. It is made from the rare and beautiful purpleheart wood from Central and South America. Also featured in this video is a quick highlight on the dice tray and the epic new gaming table they have just released during Gen Con 50.
Board Game Quest:
Choose a player color, shuffle the slide tiles, draw one and you are good to go. Much like a day at the water park, learning to play Slide Blast is a simple and casual affair.
Every player starts with their meeple at the top of their slide on the start tile. On a player’s turn, they draw one tile (giving them two to choose from) and choose one to add to their slide. There are three rules that must be followed:
You must extend your slide
Your slide cannot loop back a start entrance chute
You can’t connect with another player’s slide, causing a collision.
After you place your slide tile, move your meeple along the slide (making the obligatory “whoosh” sound) to the end. If you placed a tile so that you also move another player’s meeple, you collect a token. These awards points at the end on a sliding scale.
Vikings Gone Wild is a game that straddles two deck building design paradigms. The “river” based deck builders similar to Ascension are present, as well as the static card pile deck builders akin to Dominion. With this combination, Vikings Gone Wild adds the additional concept of “attacking” and “defending” as a victory point mechanism.
Players can play cards to acquire two main resources in the game: gold and beer. These resources allow players to buy the four primary card types in the game: buildings, attacking units, defending units, and river cards.
Apparently, in the game world that designer Matt Wolfe envisions, there’s a place named Yeti Mountain. What’s more, it’s got a ski resort with technologically advanced Rocket Skis. Furthermore, this resort has inferior snow management because the skiers are traveling down the mountain at a breakneck pace to avoid an approaching avalanche. It all sounds perfectly reasonable.
To accomplish the theme above, a row of cards depicting a ski path are laid out and a vertical Avalanche Card is placed at the end. The skiing meeples (skeeples?) are placed right in front of the avalanche with the Yeti figure placed nearby.
In Vinhos, each player takes the role of a wine producer in Portugal. You can develop multiple estates to create and promote a variety of wines. Similar to other Vital Lacerda designs, it is a take on worker placement where you have only one worker. This worker moves around a grid of 9 possible actions. The game takes place over 6 years and you are able to take two actions each year. You must make the most out of the 12 actions you get throughout the game.
Horizons is an area control game set in unexplored space. Players attempt to explore, adapt, and inhabit this uncharted region of the universe. They are also utilizing the assistance of alien allies to simultaneously control the newfound star systems while completing secret objectives.
The first player will select two actions from a pool of five available actions. The same action can be used twice.
I know there are a few people out there who believe that cardboard and technology should be kept completely separate, that by adding an app via a tablet or computer to their board game domain that they have somehow sullied their table top collection. If you think this way then you are missing out on quite possibly the best cooperative game to come out in 2016 and the most thematic Cthulhu Mythos game that Fantasy Flight Games have ever made, because Mansions of Madness Second Edition may have some minor issues, but otherwise is a superb and deeply thematic adventure game that perfectly marries technology and table top.
When reviewing miniatures games, one must consider the holy trinity of table top miniatures; the lore (or the fluff), the miniatures and the rules. Because a miniatures game isn’t as straightforward as a board game, not only do the rules need to be solid but you also need to have miniatures you want to paint and a background that wants you to fight. We mostly review board games here at Polyhedron Collider, where game mechanics and gameplay rule the roost, and plastic models and pages of backstory are merely stage dressing. But a miniatures game has to draw you in, it needs to make you want to play, want to paint and most of all, want to pay most of your salary on more tiny plastic men.
How you rate your miniatures game is going to depend on which of these factors influences you the most. I certainly have friends who have bought entire game systems for the miniatures alone and Warhammer 40,000 has traded on the fan speculation of which Primarch would beat each other in a fight for some 20 odd years.