Usually, I’m all like, “hey! It’s Saturday! Go get your gaming on!” and, in a way, I’m still that. But I’m also, “It’s the Saturday before Gen Con… … … I Have So Many Things I Still Need To Do!!!” A couple people have asked me, “are you ready for the show?” My answer is, “you’re never ‘ready’ for Gen Con. You’re where you are in your attempt to be ready, and then the show starts happening, whether you got all you needed done or not.” But I am doing my best to have as much done as possible. That includes getting you your reviews I know you all so desperately desire.
This week we have: Nerdy Inventions, Incantris, Anachrony, Lucky Dogs, Wordsy, Deckscape: Test Time, A Dog’s Life, Titan Tactics, Frantic, Have at Thee, Upon a Fable, Sopio, Betrayal at House on the Hill, Shadow War: Armageddon, Massive Darkness, Oh My Goods, Nimbee, Pandemic Legacy Season 1, and The Lost Expedition.
Board Game Quest:
The goal as mentioned above is to gain the most VPs and to do that, you need to build and collect different kinds of inventions.
On a player’s turn, they will roll 3 dice and have 4 different types of actions to use
Incantris provides a decent variety of game setup options, including a straightforward arena battle, capture-the-flag, sap the crystals (similar to CTF but resource depletion), and shifting arena (moveable terrain). With the addition of the extra miniatures from the Kickstarter, it also allows for multiple wizard types for each player color and cards to fully customize the spells for each wizard.
While the story is somewhat convoluted, the mechanisms in Anachrony rely heavily on the idea that most of the area cannot be accessed without Exosuits, and resources can be sent through time. Most of the worker placement spots in Anachrony are on the main board and can only be activated by a worker in an Exosuit. Each player has 6 Exosuits at their disposal and chooses each round how many to power up, but powering more suits will require more resources.
On your turn, you will roll six dice (or all you have if you have fewer). Then set aside any dice that match other dice you rolled, these dice are not eligible to be placed on the dog bone tiles this turn.
You then take your remaining dice and see if you can place them on any of the matching number on a dog bone tile. If you are unable to play any of your dice on a tile, either because of rolling all multiples or there are no matches on the tiles, place one die on the doghouse tile.
Wordsy is played over a series of eight rounds in which players will write down the highest scoring word that they can come up with. Once a player is the first to have written down a word, they flip the sand timer and all other players will have 30 seconds in which to write down their words after which, scores will be tabulated for all the words written.
Deckscape: Test Time is a cooperative card-based tabletop escape room for one to six players. Players are students of Dr. Thyme who must solve puzzles as part of his test. If they can escape the laboratory in an hour, they win.
A Dog’s Life is built around an action point allowance system. You’re using actions to move around the board, feed yourself, mark your territory, challenge other dogs, and find and bury the ultimate treasure: Bones. The goal of the game is to be the first player to find three bones and bury them in your den.
Players randomly choose a dog to begin the game. Each dog has its own den, represented by a space on the board. This is where you begin the game and where you’ll return to bury your bones. (You’re also given a den card to remind you which den is yours.) Each dog has a set number of action points to spend each turn. The faster dog breeds get more points, while slower dogs get fewer. That’s okay. The slower dogs have other ways to stay competitive with the speed demons. More on that in a minute.
Over the years we have been sent a number of review copies of games that have slipped through the net. It’s an embarrassment, it’s unprofessional, its ramshackle, but there is a reason these games have remained unreviewed, they have struggled to even get to the table. Some of them are boring, some are uninspiring and some are just plain bad but it’s our duty as honest reviewers to tell you why we just don’t like this set of games.
There’s a rumour circulating the industry about us reviewers, about how some don’t post negative reviews. I won’t get into that here as it’s up to the individual reviewers to create content as they choose. We at Polyhedron Collider, however, are certainly not above or below putting the boot in, especially me (Andy), as we firmly believe an honest opinion is far more useful to you, our vast and knowledgeable readership, so you can make a more informed judgement as to where you spend your hard-earned pennies (or not as the case may be).
I make this statement as the subject of this review, Betrayal at House on the Hill, isn’t exactly high on the list of “must buys” here at Collider Towers. Both myself and Steve have played this indelible stain on the gaming world many times (heck, I even owned it before I knew better and sold it) and suffice to say, we’re hardly enamoured by it. Well, let’s not beat about the bush. Personally, I’d rather attend a three-day accountancy seminar on the benefits of triplicated documentation than endure another game of that decisionless dross. Which is not a statement I say lightly given Steve is a bit of a dice-fiend, but even he will concede that House on the Hill is…lacking in any real thought. Although we both agree that Jon will probably like it.
Drive Thru Review:
Intro (00:00); game overview (02:43); final thoughts and review (32:04)
Toucan Play That Game:
In this video you can find out my thoughts on Massive Darkness by CMON.
In this video you can find out my thoughts on Oh My Goods by Mayfair Games.
In this video you can find out my thoughts on Nimbee by A-muse-ment Games.
In this video you can find out my thoughts on Pandemic Legacy Season 1 by Z-Man Games.
theMCGuiRE review takes a look at a new one from Osprey Games – The Lost Expedition. This is a very satisfying game, when you get the win! This one really is a fun and challenging platform. It offers collaboration, tactical decisions and an epic satisfying win if you can get it (this game is tough to win).