Well, now that you’ve gone and gotten your name on the list to get your copy of the new edition of 40k, let’s get down to business with the regular affairs for Saturdays. That is, the Review Roundup.
Today we have: Carcosa, Pandemic, 12 Realms, 12 Realms: Ghost Town, Legendary: Big Trouble in Little China, Imperial Settlers: Aztecs Expansion, Space Invaders: Dice, Coal Baron: The Great Card Game, Saga of the Northmen, Wettlauf nach El Dorado, Get Rich Quick, Critters Below, and Honshu.
Toucan Play That Game:
In this paid video you can find out about Carcosa by One Free Elephant.
In this video you can find out my thoughts on Pandemic by Z-Man Games
In this video you can find out my thoughts on 12 Realms by Mage Company.
In this video you can find out my thoughts on 12 Realms: Ghost Town by Mage Company.
Learn to Play:
In this video I will teach you how to play including: Card breakdown, player and board setup, player turn, final showdown, and scoring.
I will also give you my thoughts and opinions on the game, but I would also like to hear what you have to say drop me a comment below on what you thought of the game.
Board Game Quest:
Imperial Settlers: Aztecs comes with a 60 card faction deck for this new group. Not only are the standard Production/Feature/Action cards here, but Aztecs also incorporates concepts from the previous 3 expansions. Notably, the sets from 3 is the Magic Number, the Open Production locations from Why Can’t We Be Friends, and the Gear resources from The Atlanteans. So full backward compatibility here.
Space Invaders: Dice offers a number of different modes. You can play solo or multiplayer. There are also variant multiplayer rules which add a drafting element. Regardless, the gameplay is similar, you roll dice and destroy aliens of the matching colors on your sheet.
However, just like Space Invaders, you have to shoot from the bottom up, so it’s important to get the right colors at the right time. You take damage for any dice you can’t use and try to score points by destroying the most aliens.
In Coal Baron: The Great Card Game (yes Great is in the title), players act as managers of coal mining firms in mid 19th century England. Using cards-as-workers, players will take actions related to mining coal, building transport, and delivering coal to fulfill orders. Each order has a particular destination and players can also gain bonus points for those destinations or aim for more general objectives for more points. Hopefully it’s obvious that most points at the end of the game wins.
In true Viking fashion, the goal in Saga of the Northmen is to vie for control of Norse kingdoms throughout Dark Ages Europe (and a little bit of Africa and Asia) and then launch raids from your holdings to capture plunder and establish trade routes.
This saga is an unadulterated area majority design resolved through two phases. In the first, players contest influence in the seven major Viking kingdoms through back-and-forth card play. Afterwards, you’ll use any realms you control as bases to march and sail your armies into vulnerable neutral territories. Along the way you’ll earn infamy, or cash it in as a sort of Machiavellian currency. After three rounds the Viking Era ends. But will your story endure?
Wettlauf nach El Dorado is a deck-building racing game for two to four players. Players are explorers trying to be the first to reach the lost city of El Dorado. The first player to reach El Dorado wins.
Fortune is the name of the game, or rather, Fortune Points. Accrue 25 of them to win the game!
Each player has a hand of 7 cards, the same 7 cards that every other player has. From these cards, each player simultaneously and secretly chooses 3. When everyone is ready, the chosen cards are flipped up and resolved in order from 1 to 7
You’re in a room. It is dark. You’ve been eaten by a Grue.
Ok, not that last bit, but two out of three isn’t bad. For those of you who may wear tinfoil hats and are obsessed with the impending dawn of war, then you may quite enjoy the subject of my latest peek-a-boo as it’s set in a bunker during a war. Whoever chose to build this bunker clearly hadn’t heard of basic requirements like medicine or lighting. Perhaps they were cut from the budget during construction.
It’s hardly surprising that amenities such as a light bulb were missed as the inhabitants of this Stone-Age bunker are a bunch of woodland animals, the Critters, trying to survive a particularly hefty war involving a lot of bombing of a rather unspecific nature. The world is warring whilst our protagonists must wait it out in their concrete cocoon below ground. And thus we arrive at the name of the game in question: Critters Below from Antler Games
Drive Thru Review:
Intro (00:00); game overview (01:01); final thoughts and review (07:35)