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Review Roundup

And we've come to another Saturday. Ah, the possibilities for today. I'm sure a lot of you are spending it at Adepticon. Me? I've picked up a bunch of snacks and some drinks and am going to watch some MST3K on Netflix. Because I'm cool like that. ;)
Anyway, I know what you're all here for isn't my choice of fizzy beverage, but for reviews. So let's get to it.

Today we have: Realm-Master, Unlock, WizKids Unpainted Miniatures, Arkham Horror The Card Game, Bushi No Yume, Ronin, Element, Guns & Steel: Renaissance, Bloc by Bloc, The Oracle of Delphi, Dragoon: The Rogue and Barbarian Expansion, RPG Coasters, Kingsport Festival: The Card Game, Running With the Bulls, Magic Maze, Faith: A Garden in Hell, and Moons.

Toucan Play That Game:


In this paid video you can find out about Realm-Master – The Epic Board Game.

Unlock! Review

In this video you can find out my thoughts on Unlock by Space Cowboys.

Nerds on Earth:

WizKids Unpainted Minis Review

If you follow us on Facebook, YouTube, Twitter, or Instagram, you’ll know that we acquire a lot of miniatures at Nerds on Earth HQ. In fact, some folks would say I have a problem, but I can stop getting more miniatures any time I want. I promise.

Well, Wizkids came out with a new line of unpainted minis and I just had to have them.

The Board Game Show:

The Arkham Horror The Card Game Review

Arkham Horror The Card Game certainly isn’t the first Lovecraft-inspired game in recent years. In fact, it’s one in a long line of games that uses your chosen character’s health and sanity as the counterweight to success and failure. Lose either of them, and you could become gravely wounded and die, or you might descend into madness. Remain “healthy,” and you keep hope alive, which is often more difficult than not.

Meeples & Miniatures:

Bushi No Yume Review

Bushi No Yume (BNY) is a set of skirmish rules for fighting in ancient Japan, using either a historical of fantasy setting. They were written in 2010 by our friend Rich Jones.

BNY uses the same basic rules engine as Rich’s other set of rules, ‘Flying Lead’, so if you are a fan of any of those rules you will find much that is familiar.

To play Bushi No Yume, you will need several six-sided dice, a set of measuring sticks (size dependent upon miniature scale) 5-10 miniatures and area of play around 3? x 3? with some suitable scenery. You will also optionally need a set of Karma Cards. These cards can be found in the back of the rules – they will need to be removed, cut and placed in card prtocestors.

Ronin Review

Ronin is a set of skirmish rules set in the Age of the Samurai, written by Craig Woodfield and published by Osprey Publishing as part of their Osprey Wargames series in 2013.

Each player has a warband, known as a Buntai, of between 4 and 20 models. A game usually takes place on a battlefield between 24? x 24? and 36? x 36?.


Element Review

In Element players are wise sages with the power to control not only earth, wind and fire, but also water. Each will summon these forces in an epic battle – or fraternal hazing ritual – attempting to entrap their foes within a prison of nature.

Guns & Steel: Renaissance Review

Guns & Steel: Renaissance is a hand-building and hand-management civilization card game for two to four players. Players seek to steer their civilizations through several ages, adding civil, tactic, and military cards to their tableaus and collecting culture points. The player with the most culture wins.

Bloc by Bloc: The Insurrection Game Review

Bloc by Bloc can be played fully or semi cooperatively. I’ve only played the semi cooperative version as it seemed to add more interesting elements to the game and I’m generally not a fan of fully cooperative games. As such, every player will be dealt a secret agenda card which will define how each player can achieve victory. Each agenda card has two separate win conditions. Every round, players check to see whether or not they’ve met one of the conditions to determine a winner. Over the course of the game, you’ll be manipulating the board state through your actions in order to meet your agenda conditions and hopefully win the game.

Board Game Quest:

The Oracle of Delphi Review

Players, acting as ancient mythological Greek heroes, are racing against each other to complete twelve tasks. They roll dice to take actions hoping to be the most efficient at combining tasks in nearby locations. The player to complete all twelve first and return home wins.

Dragoon: The Rogue and Barbarian Expansion Review

The aptly named Dragoon: The Rogue and Barbarian expansion adds two new roles to the game. Want to take a guess as to what they are?

All joking aside, this new expansion takes Dragoon from a completely symmetric game, where everyone plays the same role of a dragon, into the asymmetrical realm by giving players something new to try out.

RPG Coasters Review

RPG Coasters sent Board Game Quest a set of coasters with a nice wood stand that allows for the display of the coasters on a nearby human-sized shelf. The designs for this batch were of me and various nemeses that have tried to thwart me over the years. Tony says humans also like to roleplay that they are fighting the ancient ones in games of acting. It took me 15 human minutes to stop laughing. Apparently these designs reinforce human memory so they only need to look at the coaster to remember who they are. Sounds about right for humans.

Kingsport Festival: The Card Game Review

In Kingsport Festival: The Card Game, players once again take on the role of cultists seeking to invoke the elder gods. Each round, players will be rolling dice and using the result to recruit elder god cards. These, in turn, will increase their action potential of the player on later turns.

Board to Death TV:

Running With the Bulls Review

In the game, players use handfuls of dice as runners, starting them at the top of the game board and playing cards to reroll those runners or influence opposing runners, with your goal for each of the three days being to get your runners to the fancy destinations (which are worth differing amounts of points) at the bottom of the board while avoiding the bulls that are chasing you.

Magic Maze Review

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

Polyhedron Collider:

Faith: A Garden in Hell Review

FAITH is set far into the future. Mankind has been conquered and become part of the Coalition, a uneasy truce between a number of alien races brought together to fight the Ravager, a genetically engineered hive like race kind of like a cross between Warhammer 40,000's Tyranids and Gears of War's Locusts, so hardly the kind of person you're going to invite over for afternoon tea.

Drive Thru Review:

Moons Review

Intro (00:00); game overview (01:02); final thoughts and review (07:36)