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Review Roundup

Hello Saturday. The Chuck Mangione from yesterday has switched over to Danger Doom, because that's the sort of mood I'm in. Other than that... not much happening on this side of the screen. A chill Saturday on a chilly Saturday here in Atlanta (seriously, we've actually got winter for a couple days before it's supposed to get back up to the 60s next week). But for the moment, let's get you some game reviews.

Today we have: Runebound: Fall of the Dark Star, Runebound: Caught in a Web, Castle Panic: Engines of War, Pests, Gloomhaven, Mysterium Digital Edition, Insider, Hands in the Sea, Villages of Valeria, and Covert.

theMCGuiRE review:

Runebound: Fall of the Dark Star Expansion Review

theMCGuiRE review takes a look at Fall Of The Dark Star, a Runebound 3rd edition expansion. This expansion is a little different than what we have seen so far and I like that. Fantasy Flight does a nice job with changing up the feel of each expansion, adding new game mechanics and player interactions. I don't want to spoil the end game on this one, so I will leave it to you to discover!

So go grab this expansion, to an already fantastic game!

Runebound: Caught in a Web Expansion Review

theMCGuiRE review takes a look at one of RuneBound's 3rd edition expansions, Caught In A Web. This is a great expansion that adds a new villain to the game! All you need to do is have the base game and this easily integrates with the startup rules. You also get a brand new character to play with including all new skills and abilities.

So go grab this expansion, to an already fantastic game!

Play Board Games:

Castle Panic: Engines of War Expansion Review

Engines of War is the third expansion for Castle Panic. It introduces siege weapons to the game and new monsters to defeat.


Pests Review

The game is a 2-6 player light strategy tabletop game where the aim is to clear the house of Pests using your exterminator, his traps and a toolbox full of tricks, before any of your oppenents!

Mechanicaly this game is ticking all the right box’s, you never really know who is going to win until the last minute as everything can change with a well played toolbox card or an unfortunate roll of a dice, this makes sure that even people falling behind the obvious leader still has a hope in hell of pulling it all back at the last minute. The only rule i’m never too keen on in any game is the elimination rule which knocks a player out before the game has ended, but in this game you would have to be extremely unlucky to get eliminated in the early stages.

Drive Thru Review:

Gloomhaven Review

Intro (00:00); game overview (03:15); final thoughts and review (27:27)


Mysterium Digital Edition Review

I hope you’ve had a chance to play Mysterium in its cardboard form. We reviewed the unpronounceable Polish version, and while largely unchanged the North American release is beautifully produced with some great rules updates that add to the fun.

If you’re unfamiliar with the game, it plays out a bit like a murder mystery with a supernatural twist. One player, the Ghost, must communicate to everyone else via “dreams” – represented in the game by works of abstract art – in order to get each player to correctly select a suspect, location, and weapon from a wide array of options. Once all players have discovered their correct selections, a final round is played to see if players can guess the true culprit of a murder with a single set of clues.

Insider Review

Insider is a guessing/social deduction game for four to eight players. Players ask the Master yes or no questions to discover the hidden word. The Insider knows the word and tries to direct conversation toward success. The Insider wins if the word is guessed but he or she goes undetected; the other players win if they can discover the hidden word and find the Insider.

Hands in the Sea Review

In this two-player war game you will command Rome or Carthage as the city-states battle for supremacy of the central Mediterranean. It’s also a deck-builder. If visions of a Few Acres of Snow are dancing in your head, all you need to know is this is the ancient version and you may want to skip to the critique below.

Board Game Quest:

Villages of Valeria Review

In this village-building card game, players are trying earn the most victory points at the end of the game. This is accomplished by developing resources, constructing buildings, and recruiting adventurers. Players will be using the game’s 5 actions in a Lead-Follow mechanic to develop, harvest, build, recruit, and tax. In addition to points, many of the buildings and adventurers will provide special powers for the player to exploit, giving the game a bit of an engine building feel to it.

Mysterium iOS Review

Mysterium is a cooperative game where one player assumes the role of a restless ghost, while the other players act as psychic, paranormal investigators trying to put the spirit’s soul to rest.

To do that, the psychics need to find out who the true culprit of a murder is. The ghost will be communicating with the psychics through dreams. In game this is handled by the ghost passing the other players dreams: cards with abstract artwork on them that should clue the psychics in to a specific card in the array before them.

Covert Review

Covert melds together a theme of secret agencies operating in post-WWII Europe aiming to complete a variety of missions. Players will need to manage dice-as-workers, placing them on various spots to move agents to locations and gather resources. This couples with some light puzzle-solving masquerading as code breaking and the disruptive influence of other players to create the right feel for a spy-vs-spy game. The player who best breaks codes and completes the most valued missions is declared the winner.