So, since I spend all my regular workdays gaming, I will often step away from it on my time off. You know, you don’t want to get burned out on a thing. However, last weekend and this, I’ve been all-out gaming just about every chance I can! Last week was game day at the Milton, GA. library. Yesterday a friend came over for some Guild Ball. Today I’m headed to another friend’s (and co-worker) house for more gaming, along with Italian beef and fresh-baked cookies.
So that’s what I’m doing. How about you (besides reading this article)?
Speaking of this article, this week we have: Deadzone 2nd Edition, Manhattan Project: Chain Reaction, Mission to Mars, Tumult Royale, Expo 1906, The Cohort, MODX, The Siblings Trouble, Super Motherload, 13 Days: The Cuban Missile Crisis, Fury Of Dracula, Dead of Winter, Potion Explosion, Dastardly Dirigibles, Apollo XIII, Snow Tails, Kune v Lakia, Deathbot Derby, Game of Train, and Ice Cool.
Drive Thru Review:
Intro (00:00); game overview (01:50); overview of command dice (10:54); review of campaign system (13:16); final thoughts and review (19:53)
Intro (00:00); game overview (01:06); final thoughts and review (08:18)
Board to Death TV:
Mission to Mars 2049 is a light weight strategic family board game that keeps a dynamic game pace from the beginning till the very end. You start with a single base on the outside of the map and gradually build you colony larger one base at a time until you reach the North Pole of Mars and build a road through the polar ice cap. The player who builds the water extraction station on the center of the map first, wins the game. In order to do that you will need lots of resources (air, food and minerals) which you can acquire by building resource stations. Each time someone rolls that station on the game die, you get one card for each of the stations you have built for that resource.
In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of yourself across the country, thereby securing your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: the greedy shall rule, but the greediest is a fool!
In Expo 1906, players will win by totaling more prestige points at the end of the game than their opponents. Points are awarded for completing Projects which represent historical inventions of the period. To complete a Project, a player must purchase Resources and place them in a proper combinations together with a Project in his Laboratory. This is a challenging task as Projects come in many different shapes and must fit together with their resources in an already tight space. Soon the available room in the Laboratory will reduce and players will face the puzzle solving aspect of the game.
The Cohort is a fast-paced card game for 2-6 players in a race to be the first to assemble a Legion and show Caesar you are the greatest of his commanders.
In the abstract strategy game MOD X, each player has 14 game pieces and 18 score markers, with the goal being to reach an established number of points (determined by the number of players). Players take turns placing a game piece on the board and trying to create scoring patterns – an “X”, a “+”, or a line, with each pattern requiring five pieces – while simultaneously trying to block their opponents from scoring with these same patterns.
The Siblings Trouble is a card-driven, cooperative, storytelling game inspired by finding the mysterious places in your backyard.
The Siblings Trouble boils down all the core elements of an RPG (storytelling, exploration, discover, treasure, encounters, etc) into a fun-to-play narrative romp with your family or friends.
Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you’ve collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
For those of you who are familiar with the Bram Stoker classic, Fury is pretty close to the book’s canon in terms of characters. Aside from the big D, the hunters consist of John Seward, Lord Godalming, Lady Harker and of course, Van Helsing. Although this time, he’s not an Aussie with a penchant for bearing his claws whilst riding a Harley.
Picture the scene; it’s the middle of both a post-apocalyptic zombie invasion and the worst winter in recorded history, you’re running low on everything from food to medicine and you come across a horse. A horse would be very useful for getting around town quickly, it’s a majestic beast and for one to have survived this far into a zombie outbreak means it’s a fighter, but it also represents a significant quantity of fresh protein and there’s plenty of starving mouths to feed back at the colony. So what do you do?
This kind of decision is at the very heart of Dead of Winter, it’s the crossroads element that turns it from a mechanical cooperative game of survival into a story. These difficult, morally ambiguous decisions don’t come up as often as they should, but when they do they’re often agonising. What did we do? Let’s just say it was Findus Lasagne all round.
Dog and Thimble:
Try not to lose your marbles as you make spells in the great all-ages game, Potion Explosion! CMON Games and Horrible Games deliver a 30-minute light strategy board game that is fun, funny, and easy to learn.
You are an inventive engineer competing with other great tinkerers to create the world’s most Dastardly Dirigibles. The victor wins Hornswoggle’s factory – gears, cogs and clockwork casings! To stand out amongst your competitors you’ll build your airship using the most perfidious means you know – set collecting! Okay, so maybe that doesn’t sound terribly devious, but worry not. There are still ways to mag your foes and leave them bellows to mend as you snidely grin, wheezingly snicker and twirl your mustache!
Apollo XIII is, naturally, a cooperative game. Players represent mission control, and they must do everything they can to get the crew of Apollo XIII back home safely.
The game is divided up into 7 different historical stages, representing the various key events of the mission. You start before the launch, carrying through events including the explosion that started the crisis, failing to land on the moon, and the desperate crawl back home. (Spoiler alert: you can’t land on the moon).
Board Game Quest:
Snow Tails overall theme and objective is straight-forward and unique. You lead a dog sled against other dog sled racers and see who the best is. Unfortunately, the race is set in the Arctic Circle and so your course is made of some unforgiving snow. Racers will be drifting back and forth, trying to stay on the course while avoiding other racers and obstacles to the finish line.
Toucan Play That Game:
In this video you can find out my thoughts on Kune v Lakia by LudiCreations.
In this video you can find out my thoughts on Deathbot Derby by Royal N Games.
In this video you can find out my thoughts on Game of Trains by Brain Games.
In this video you can find out my thoughts on Ice Cool by Brain Games.