Saturday of a long weekend, too. All. The. Bonus!
But that doesn't mean I'm going to shirk my duties. You want your review articles, and I'm here to give them to you.
So I present to you: Who Knew, Everdawn, Flick 'Em Up, Night of Man, Ra, Through the Ages: A New Story of Civilization, Tyrants of the Underdark, VIII Corps: The Somme 1916, Wombat Rescue, Nefarious, Apotheca: The Secret Potion Society, Back to the Future: An Adventure Through Time, Dungeon Time, Bear Valley, and Millennium Blades.
Toucan Play That Game:
Who Knew Review
In this video you can find out my thoughts on Who Knew by DoYouKnowMyGame.com.
In this video you can find out my thoughts on Everdawn TCG.
Gettin' Higgy With It:
Flick 'Em Up Review
We take a look at the dexterity game, Flick'em Up, by Gaëtan Beaujannot and Jean Yves Monpertuis. Distributed by Pretzel Games. Flick'em Up is for 2-10 players, age 8+ and takes about 45 minutes per game.
The Board Game Show:
Night of Man Review
Do you think the future looks dark? I’m not talking about the presumed candidates for the U.S. presidency. I’m talking about the year 2034. That’s a short 18 years away, and do you know what happens? For one, that’s when dogs and cats start living together. What I really mean is aliens attack and wipe out billions of people. Don’t worry, there’s always a silver lining. It’s a wargame called Night of Man from Flying Pig Games, and everything is starting to look a little brighter.
Play Board Games:
Ra is an auction and set collection board game with a bit of press your luck. If you bid wisely and get lucky you can win.
Through the Ages: A New Story of Civilization Review
Through the Ages: A New Story of Civilization is the latest edition of this civ-building board game. It brings changes to both the aesthetics and mechanics of this highly rated game.
Gale Force Nine:
Tyrants of the Underdark Unboxing
Take a look at the components inside Tyrants of the Underdark, the new board game from Wizards of the Coast and Gale Force 9.
Meeples & Miniatures:
VIII Corps: The Somme 1916 Review
VIII Corps: The Somme 1916 is the first in a series of games written by Neal Reid and published by Vexillia Limited.
VIII Corps is a card game, currently available in PDF ‘print and play’ format, which is designed to give the players some appreciation of the difficulties faced by VIII Corps on the first day of the Battle of the Somme as the British 4th, 29th and 31st Divisions attacked the villages of Beaumont Hamel, Serre and the Heidenkopf Redoubt.
The game consists of 77 cards, which are divided into 9 Terrain cards, 39 British & 29 German Cards.
That Dingo’s Not Eating My Baby! (A Review of Wombat Rescue)
You are a mama wombat and the mean dingo has come along and scared your babies! They’ve run away from the burrow and are hiding somewhere in the environment. You’re going to have to eat, digest your food, and then poop cubes in order to create smell areas so you can navigate to find your babies and bring them home. The player who plans and poops most efficiently will win the game. Non-poopy translation: It’s a pick up and deliver game with some route building tossed in about getting your baby wombats back to the burrow using cubes as route markers.
Despicable We (A Review of Nefarious)
The goal is simple: take over the world. In game terms this means getting 20 points. You will have 4 actions available to you in order to accomplish that goal. Every round begins with all players secretly choosing an action card that corresponds to the action they’d like to take. Once everyone has selected their card, they are all revealed simultaneously. Before any of the actions are resolved, players receive income if they have spies on the actions chosen by their neighbors. If you have a spy on the espionage action, for example, and your neighbor revealed an espionage action card, you will receive $1. After all players receive their income the actions are carried out in the following order: Espionage, Invent, Research, and Work.
Make Me a Match (A Review of Apotheca: The Secret Potion Society)
In Apotheca players are apprentices trying to impress master apothecaries at the market’s testing grounds. Using a Match-3 style mechanism – albeit sans cascading explosions – and action selection, your goal is to arrange three or more same-colored potion tiles in a linear or special pattern. You can enlist the help of legendary tradecrafters to employ special abilities that aid your concoctions – or mess with your opponents! Complete three matches to win the game and earn your mortar and pestle. We previewed the game during its Kickstarter campaign so you can reference that article for the game’s specific rules.
Board Game Quest:
Back to the Future: An Adventure Through Time Review
In Back to the Future, players will be moving the DeLorean throughout three timelines (1955, 1985, 2015) from the movies. Each turn, players will be selecting roles, playing character cards to their timeline, and resolving ripple effects. As players place the right characters at the right moments in time, they will earn victory points for completing events before the other players can. After enough events have been completed, the victory points are calculated and the player with the most points is the winner.
Dungeon Time Preview
Dungeon Time is played over two phases. In the first half of the game, players are working together to play missions and item cards into a communal stack. Players have exactly 5 minutes to complete as many missions as possible.
Once the time expires, players move on to the resolution phase, where they see how they did. Hopefully they played their cards correctly and were able to complete enough missions to win!
Drive Thru Review:
Bear Valley Review
Intro (00:00); game overview (01:10); final thoughts and review (13:02)
Millennium Blades Review
Intro (00:00); game overview (01:15); final thoughts and review (16:15);