What a glorious day. What cannot be achieved on such a day as Saturday?
Well, I know I can be working on various articles for the site. Hopefully you’re getting in some gaming, like I am, too.
At the moment, though, we’ve got ourselves the Review Roundup.
In today’s feature we have: Vikings Gone Wild, Blood Rage: Mystics of Midgard Expansion, Codinca, Blood Rage: Gods of Asgard Expansion, Imperial Settlers: Atlanteans Expansion, King’s Forge: Queen’s Jubilee Expansion, Talon, 13 Days, 51st State, The Grizzled: At Your Orders, One Night Ultimate Vampire, Area 1851, Tesla vs. Edison: Powering Up, No Thank You Evil, Valeria Card Kingdoms, Legends of the American Frontier, Jail Break, Adventure Land, Anachrony, Android: Mainframe, Shogunate, T.I.M.E Stories: Under the Mask, Aya, Porta Nigra, The Gallerist, Doctor Panic, and Knit Wit.
Toucan Play That Game:
In this video you can find out my thoughts on the Vikings Gone Wild the boardgame by Lucky Duck Games and Everydayiplay.
In this video you can find out my thoughts on the Blood Rage Mystics of Midgard expansion by Cool Mini or Not.
In this video you can find out my thoughts on Codinca by Backspindle games and Ninja Division.
In this video you can find out my thoughts on the Blood Rage God’s of Asgard expansion by Cool Mini or Not.
Play Board Games:
The Atlanteans expansion introduces a new faction to Imperial Settlers with some new mechanics and new cards for all the existing factions
Queen’s Jubilee is the first expansion for King’s Forge. It has new craft cards and some new gather cards too. It adds variety without adding complexity. And even makes the game play quicker!
Drive Thru Review:
Intro (00:00); game overview (00:56); final thoughts and review (14:26)
Intro (00:00); game overview (01:07); final thoughts and review (12:13)
Intro (00:00); game overview (00:56); final thoughts and review (14:26)
Intro (00:00); game overview (00:42); final thoughts and review (09:04)
Intro (00:00); game overview (01:04); final thoughts and review (04:17)
Board to Death TV:
In Area 1851, you are one of the area’s top five Tinkerers and you’re looking to prove your grit to the citizens of this Wild West town.
Each turn, players have to deal with and negotiate random events in the area, then continue the turn under those circumstances, by drawing Tinker cards to fill their hand up to five cards, then rolling dice to determine their resources for that turn. Players then spend those resources to build new Gadgets or augment their existing Gadgets with Modifications. These Gadgets and Modifications can then be Delivered to the townsfolk for Reputation. In addition players can choose to scrap cards from their hand, and pull them out of circulation.
The Powering Up! expansion takes Tesla vs. Edison gameplay to a whole new level by infusing exciting new systems and introducing both a sixth player and a solitaire variant! Fans of the game will delight in exploring:
Building a headquarters. What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player!
Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based off of the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.
Legends of the American Frontier is an adventure game for 3 to 7 players in which you live the life of a newly-minted citizen in the colonial days of America, starting just after the Revolutionary War in the 1780s and running through the early 1800s.
Board Game Quest:
Jail Break is played on a randomly setup, modular board. Consisting of 24 cards, the jail can be laid out in a 6×4 grid, or really into any shape the players would like. Changing the configuration of the jail can lead to a different experience in each game.
Players will each have a mugshot card that shows their special ability. During the game, players will be able to move throughout the prison, gathering resources and potentially attacking other players. Each turn a card will trigger a random event that could be positive or negative, and at the end of the turn, a guard will be moved to a new location of the player’s choice. The first player to successfully escape is the winner.
Adventure Land is a bit of an abstract fantasy adventure game. There are three different adventures (scenarios) included in the box, each of which has their own complexity level and win conditions. The basics of the game remain the same no matter which adventure you are playing.
In Adventure Land, players will be moving their heroes around a 10×11 gridded game board. As your adventurers move, they will be collecting items and companions to use when they try to defeat the game’s fog monsters. While each of the three adventures has their own unique win conditions, many require players to collect a certain type of item(s) to earn victory points. At the conclusion of the adventure, the player with the most victory points will be the winner.
Each player in Anachrony commands one of the games four Paths. During each round, players will be collecting resources, workers, and scientific breakthroughs in the hopes of advancing their society. Anachrony is a two-tiered worker placement game, meaning that players will be taking actions on a shared main board, while also building up their own player board with actions and special powers.
For you historians out there, Android: Mainframe is a reimplementation of a game called Bauhaus. That probably doesn’t mean much to most of you, since it was released only in Spain and only 17 people have it marked as “owned” on BGG. Allow me to explain.
No, there is too much. Let me sum up. The goal of Mainframe is to capture “nodes” (squares) on the board by surrounding them with “partitions” (little blue walls) with your Access Point Tokens inside. You only get points at the end of the game if your enclosed zones contain only your own tokens, and no other players. The bigger the zone, the more points your access tokens score.
Shogunate pits players against each other as heads of rival clans in a power play maneuver seeking the emperor’s throne. You’ll need to deceive others as to your true intentions, deduce that of your enemies’ and even eliminate other claimants.
In this quick, social deduction card game each player secretly receives a clan affiliation and five action cards. Cards corresponding to the five clans are then randomly lined up on the table. The goal is to scheme your clan’s way to the head of the succession line by the end of the game. The twist is that someone else gets to resolve the actions you play!
If you read my review of A Prophecy of Dragons, you’ll know I was disappointed with the previous adventure for TIME Stories, the time travelling cooperative game which I still believe is one of the best cooperative board game experiences on the market. Thankfully, I am happy to say that Under the Mask is a return to form, a fun puzzle and adventure that gets everything just right.
TIME Stories is a mystery and as such your experience will rely on not knowing the puzzles ahead so I’m going to attempt to keep this review as spoiler free as possible. However, there will be some very mild spoilers from here on, so if you want the Under the Mask to be a complete surprise then come back later.
Imagine someone had created a cooperative board game out of domino rally. There you go, you’ve just imagined Aya and to be fair I could leave the review right there.
In Aya you and your friends have discovered a new land and are travelling inland via river, exploring the untouched wilderness and photographing the local wildlife and breathe taking scenery.
Dog and Thimble:
You are a builder in ancient Rome. But you want to be a Master Builder, known as the greatest in the Empire. To claim that title, you’ll work to construct four Roman structures, including the titular city gate, the Amphitheatre, the Basilica, and the city wall, faster and better than your opponents.
It’s a perfect economic strategy board game for all art lovers – manage your own art gallery and became successful and internationally well-known art dealer! You have to do a lot of work to achieve that – make promotions for pieces of art and artists themselves, buy and sell in the international market, bring visitors to your exhibitions, sign contracts and of course hire assistants, who will help you to cope with all this work. Develop your own business-strategy and become the richest and the most famous Gallerist! We are happy to offer you a board game review.
Designed by Vital Lacerda, artist is Ian O’Toole, published in 2015 by Eagle-Gryphon Games, Fire on Board Jogos and Giochix.it.
Shut Up & Sit Down:
It’s here. Doctor Panic, the first co-op game to ever feature a whoopie cushion, or a hairnet, or a needle and thread, is now available in shops. Best of all, it’s every bit as dumb as advertised!
There’s never been a game that demanded SU&SD’s attention more. Time for us to turn on the bright lights, disinfect our mouths and begin the delicate operation… of the review.
In (almost!) five years of running Shut Up & Sit Down we’ve always put the game first. We’ve fretted about player counts and waxed lyrical about themes. We’ve snapped apart mechanics like so many Lego bricks. So today, I hope you guys will indulge me in putting something else first.
Look. At. This. Flipping. Box.
I mean that literally. Knit Wit, the new game from Pandemic creator Matt Leacock, is opened with a flip-top magnetic catch at one end. But we’re just getting started.