Today we have: Are You Going to Eat That?, Fire Tower, Omen: Reign of War, Treasure Mountain, Sickest Witch, Sparkle Kitty Nights, Dream Home: 156 Sunny Street Expansion, Food Truck Champion, Iquazu, Council of 4, Karuba, North American Railways, Kaiju Crush, and Blight Chronicles: Agent Decker.
Are You Going to Eat That? Review
Fire Tower Review
Omen: Reign of War Review
Treasure Mountain Review
Sickest Witch Review
Sparkle Kitty Nights Preview
theMCGuiRE review takes a look at a brand new one from Breaking Games - Sparkle Kitty Nights. Its basically a mature version of Sparkle Kitty and its hilarious! This a great mature group game for your adult friends - bring this out at the bar or at home over some drinks and get ready to laugh until you cant breath! The game offers two ways to play, either all players being knights in equal teams or if you have an odd number of players - one player is the mighty Dragon. You will string 2 and 3 words together to form some interesting things to say out loud - generally causing everyone around you to either bust out laughing or blush. Get in on this low cost party game that is sure to make everyone laugh and have a good time. The names on cards are not even a mature rated word in looking at them individually, its only once you start to string them together and use your "dirty mind" that it becomes something else entirely!
Board Game Quest:
Dream Home: 156 Sunny Street Expansion Review
The biggest change is that the expansion adds support for 5-6 players. 48 new cards are added (split between resource and room cards) along with the necessary player and main boards. For those looking to play with more players, this is a welcome change. The new cards aren’t simply rehashes of cards from the base game, but many change things up and offer unique rooms (more on this in a bit).
Food Truck Champion Review
The goal here is for players to complete as many orders from customers as possible. Players who complete orders which match their signature ingredients can win awards and score bonus points. At the end, points decide the winner.
Each card in the game features three sections: Ingredient, Order, and Staff. If a card is used as an ingredient, only that side of the card matters. The same with the staff side of the card. However, if the card is intended to be an order from a customer, the center of the card takes focus.
In Iquazú, players take on the role of the native Inox people seeking to hide their precious gemstones from the evil invading Rhujas. The theme and even the artwork clearly draws inspiration from the 2009 blockbuster movie, Avatar. But the theme is mostly pasted on anyway, so let’s get to the game play.
Council of 4 Review
Council of 4 combines route building with set collection (and a little racing) to create an engine that will grow your business empire over the course of the game. Your goal is to become the most successful merchant in the kingdom (AKA, earn the most victory points). So how do you do this?
At the beginning of your turn, you will draw a politics card and add it to your hand. These are really just colored cards that you’ll be collecting and using to manipulate the council in your favor. This is an important step. Don’t do what we did in our first game and forget this. Cards are scarce enough as it is without forgetting to draw one every turn!
Karuba: The Card Game is a network-building/hand-management card game for two to six players. Players are adventurers trying to connect explorers to their matching temple sites while picking up as much gold and crystals on the way as they can. The player with the most points wins.
Board to Death TV:
North American Railways Review
In the card game North American Railways, 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end, the player with the most cash wins.
North American Railways is mechanically simple but very tough to play well.
Kaiju Crush Review
Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board.
In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player’s turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid.
Blight Chronicles: Agent Decker Kickstarter Review
I have just said "wow" out loud. I've turned over a card in Blight Chronicles: Agent Decker during my third game and revealed a card that has just surprised me, surprised me because the effect it could have on my deck is both really clever and potentially very useful, but it's another card to add to my deck which is already getting bloated and the myriad of decisions available to me have been laid open. I have just said "wow", out loud, while playing a solo game.
Agent Decker is a solo story driven deck-building game, and although that sounds like a mash up of concepts and mechanics, I am telling you right now it works, and it works very well. You play the titular Agent Decker (though you won't be doing any blade running) as you attempt to sneak into some top-secret facility to grab a McGuffin. I'm going to leave the plot details purposefully vague, because Agent Decker is a story driven game and I really don't want to spoil anything.