Ah, the blessed Saturday. What cannot be done on a day like today?
I’ve got several projects I’m working on, as always. Some cooking, mostly. Gonna try making some new types of cookies. Always a fun project. Also fun, gaming. Let’s get you the reviews I know you so desperately desire.
Today we have: Railroad Rivals, Dragon Keepers, Batman: Gotham City Chronicles, Massive Darkness, Rising Sun, Dresden Files Card Game iOS, Mistborn: House War, Rajas of the Ganges, Fire in the Library, Mice & Mystics, CV Pocket, Manhattan, Muse, and Maximum Apocalypse.
Learn to Play:
In this final video covering Monolith’s new Batman Game I will be playing through the demo scenario. I will play the first couple of turns, middle turns, and final turn of the demo so you can see the game in action.
In this video I will teach you how to play including: Setup, player turn, monster turn, event phase, upgrade phase, end of round phase. I will also give you my thoughts and opinions on the game, and would love to hear yours.
theMCGuiRE review takes a look at Rising Sun, a brand new game from Eric Lang and CMON Games! This title is truly a masterpiece from the artwork to the game design and mechanics. The miniatures are awesome and everything ties together perfectly. They really nailed it on this one! As you play this game, you will experience alliances and betrayals that may start or break friendships forever. No really, its just a game….but seriously, you will be betrayed! So strap in and strategically play the best political mandates to ensure you have the most influence and Kami power on the board!
Board Game Quest:
The Dresden Files Card Game is a somewhat of an abstract game. Each player controls a unique character from the Dresden Files universe (or one player controls 3 in a solo game). Each character has their own deck that consists of 4 types of cards. Each of those types of cards will correspond to a card on the game board, that’s drawn from the book deck. Every book in the series has its own deck, but all have the same goal. Players must defeat enough foes, and solve enough cases so that at the end of the game there are more cases solved than undefeated foes. Easy enough right? Not exactly, as the game can be difficult to win (but not impossible).
In Mistborn: House War, each player takes on the role of a faction seeking power in the Final Empire. On a player’s turn, they collect the resources (money, military, metal, cards, etc.) allocated to them depending on their faction. The active player then advances problem cards on a countdown track, with problems reaching the end of the track triggering their effects, then adds a new problem to the countdown track.
The overall goal of Rajas of the Ganges relates to two tracks on the main board: a money track and a fame track. Each of these is stocked with a player marker, and the tracks progress around the board in opposing directions. Additionally, players will have personal boards that hold the tiles they’ve selected for their province and “Kali statue” boards to hold dice.
Fire in the Library is played over a number of rounds where players will draw cubes from a bag, attempting to save as many books are possible. There are four different types of books, represented by yellow, white, black, and purple cubes. The bag also contains red cubes, the number of which increases over time, representing the fire.
Players will start the round by drafting turn order cards. Each turn order card has five spaces to place books, but cards earlier in turn order have more risky spaces, which makes it more likely your books will burn. You can continue drawing up to five cubes, but if you ever pull out 2 fire cubes—or a single fire cube on a risky space—the fire consumes those books and you don’t earn any points.
Let’s start from the off, Mice and Mystics is lovely to look at, and the components justify the reasonable sized price tag for getting it to your table. Everything from the double sided boards to the miniatures are stunning to look at, and it’s clear that a lot of time has been put into making the game the best it could be. The detail in the protagonists are excellent and I’ll not hold it against you if you found the spider miniature a little too lifelike to spend too much time on the table.
CV: Pocket is a set collection card game with an interesting draft/grid mechanism for choosing cards. The goal of the game is to earn the most points by collecting sets and completing “missions.”
Gameplay is as simple as can be. At the beginning of the game, cards are laid out randomly on the table in a 3×5 grid. (Cards have icons to indicate which ones are used depending on the number of players in the game.)
Manhattan is a spatial puzzle/hand management/area majority game for two to four players. Players are architechts trying to build the best skyscrapers. The player with the most points wins.
To begin, each player receives an architect board and all the playing pieces of the matching color. Each player receives four cards from the deck, and one player is given the starting player token. The game begins.
The game is played in a number of rounds depending on the number of players. At the start of the round, each player chooses a number of pieces to be played that round and sets their other pieces aside. Play begins with the start player.
The hardest part of writing, I find, is deciding what to write. When inspiration strikes, the experience can be magical and also personal–so personal that the ancient Greeks personified the forces of inspiration as the muses.
In Muse, you will similarly be giving and given inspiration, but the goal is less about creating masterworks and more about misleading the other team and not being misled yourself. How good are you at performing to strict parameters? Muse is waiting for you.
Board to Death TV:
Maximum Apocalypse is a cooperative roguelike adventure game for 1-6 players. In Maximum Apocalypse, civilization has already fallen. The players are survivors of the apocalypse whose mission is to survive the hostile landscape.
The game map is randomly generated and different every time that you play. On each turn, a player can use up to four actions to explore the map, play cards, equip weapons, scavenge for resources, draw cards or battle off monsters.
Picking a unique survivor class within the group, players must plan their strategy and work together while leaning on their survivor’s strengths in order to defeat monsters and avoid starvation. For example, the Fireman is deadly up close with his ax and can easily chop down monsters; meanwhile the stealthy Hunter is great at scouting the map and avoiding traps — but roaming monsters are gathering quickly and time is running out. If you are overwhelmed by monsters or die of starvation, the players lose. If they can find enough gas and get it back to their van to escape, they all win and live to play another scenario.