
The rules for the system are very simple. Just roll a D20 and add up modifiers. If you roll high, then you succeed. If you roll low, you fail. Also, it matters if you rolled even or odd. Even means you get to narrate what happens to you. Odd and the GM, or your opponent, gets to describe it. You can modify things further by rolling d2-d12 along with it, adding extra emphasis to the action (but at the risk of having things still fall a bit flat if you roll low with them).
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