Privateer Press Previews October Releases

Is it October yet?
*checks calendar* Damn.
That's my favorite month. Chill mornings. Bright colors. And all the candy I can shove into my face. Oh, and besides those treats, Privateer Press has a whole bunch of stuff they're giving you as well. Check 'em out.




The Hand of Silence rides alongside the armies of the Great Crusade, but his path is set by Menoth’s will. On his steed Alban, he thunders over the battlefield, directing the spirits of the faithful to their place in the City of Man. As a widely recognized member of the Reclaimant Order, he stands ready to scorch unbelievers or strike them down with his weapon, Usher. The Hand of Silence cares little for the fate of these misguided souls.




Infantry has been a core element of the Crucible Guard since its inception, with each new generation hitting the field with new and improved variations on proven equipment designs. Each is equipped with a Crucible Arms Model 609 rifle, with variable ammunition designed to target a range of opponents, and a hermetically sealed suit of armor treated to withstand various caustic agents. Infantry members wear breather masks that filter out smoke and other toxins, allowing the soldiers to operate in hostile environments for prolonged periods. The Guard’s infantry holds the front line of an engagement; they are trained to operate in tight skirmish formation and to serve as a worthy counter to the foot soldiers of any rival army.




The Crucible Guard has a small but dedicated corps of mechaniks that maintain and repair the army’s vital warjack complement. These soldiers are cross-trained for combat, as they must often affect repairs in the midst of battle. Outfitted with sophisticated equipment, these mechaniks brave incoming fire to reach damaged warjacks on the verge of destruction back to fighting shape.




Lukas di Morray has kept the rebellious fire of the Order of the Golden Crucible burning in Llael even after the loss of its old headquarters. Driven by a need for new weapons in his war against the Khadorans who seized his homeland, di Morray risked everything to unlock his latent arcane potential. Lukas tested an unstable alchemical formula on himself, and by this succeeded in becoming the first self-made warcaster. Eventually the serum he injects will cost him his life, but he considers the price a small one in exchange for the power it gives him to achieve his retribution.




Matching the size of other modern colossals, the Vulcan is no less than a rolling alchemical arsenal. Sloshing hundred-gallon vats within its structure allow it to unleash an array of alchemical attacks. A series of dispersal nozzles along the chassis can blanket a large area in a debilitating fog of toxic gas. Its primary weapon, the Aqua Mortuum rocket, leaves trails of alchemical poison in the air and detonates with a burst of lingering toxins, while its smaller vitriolic deflagrators hose down squadrons with concentrated, high-molarity acid.




Some Crucible Guard rocketmen rise above their cohort, demonstrating an aptitude for the power of flight that few others can boast. After scoring dozens of high-value kills, such soldiers are welcomed into the ranks of the elite aces. Aces lead formations of rocketmen and serve as living scions of aerial war. Those who witness their feats are inspired to redouble their own efforts, hoping to some day earn a place among them.




An arcanist, scholar, and experienced sellsword, Eilish Garrity of the Black River Irregulars mercenary company now walks a dangerous road to power. Those who confront him in battle discover that his scholarly demeanor belies his potent arcane skill—which some suggest was earned through nefarious means. He insists he is wielding his power for the greater good, though it seems a dark path he treads.




The Shadow Sun Syndicate’s biomorphic and cybernetic nanotechnology is nowhere better represented than with Zor-Maxim, one of the leaders of the zors. These highly skilled and augmented humans wear high-tech armored suits capable of morphing their wearers almost instantly into gigantic fighters employing a destructive combination of martial arts and energy weapons. Despite his augmented size, Zor-Maxim displays acrobatic finesse as he evades his enemies and closes in for the kill, then teleports away in a flash of light to pursue the next enigmatic goal of the Syndicate.




S-Type Shinobi are skilled operatives chosen for their skill at covert intrusion and mastery of ninjutsu or ninpo, aptitudes augmented by experimental technologies that include advanced cloaking systems built into their fighting suits.
Interceptors are ground vehicles that use a proprietary propulsion system to achieve great speeds regardless of any irregularities in the surfaces they cross. They possess the capacity to deliver assets like Shinobi or Shadow Gates where they are most needed but are also sufficiently armed to engage their foes directly.




Sun fighters are highly maneuverable fighting jets dispatched by the Shadow Sun Syndicate to engage the flying forces of their enemies; they are engineered specifically for air-to-air engagement.
One of the greatest breakthroughs linked to the Shadow Sun Syndicate is their teleportation technology, hardware they have modified for the battlefield through the versatile Shadow Gate, which gives them a tactical edge by redeploying their fighting forces in a flash of light and ozone.




A truly alien and inexplicable godlike creature from a dimension beyond human ken, Cthugrosh was summoned to Earth by the depraved sacrifices of his occult worshipers, all of whom were slain upon his arrival. Heralded as a bringer of apocalypse, Cthugrosh is one of the greatest Lords of Cthul, an entity that draws power from carnage and whose gluttony for life’s energy seems inexhaustible. Alien as his mind is, it is also immensely powerful, capable of tremendous feats of telekinesis and unleashing mind-rending surges of pure energy.




The slug-like monstrosities called spitters follow in the wake of the proper Lords of Cthul, emitting vile and toxic fluids to digest adversaries from a distance. They can also expel this fluid to extinguish flames, though they rarely have reason to limit the destruction around them.
Mighty as the Lords of Cthul may be, they sometimes deign to delegate the oversight of their conquered dominions to task masters, telekinetically powerful creatures who resemble Cthugrosh in miniature. This resemblance is no coincidence, as the killing might and cruelty of the task masters is terrifying to behold.




While most of the horrors brought by the Lords of Cthul slither across the ground on a multitude of turgid tentacles, the squix flaps through the skies above on bat-like wings, seeking living prey to drain of vitality.
In a horrific parody of living things, meat slaves are egglike incubators formed from the flesh of former cultists and victims within which any of the still-forming minions of Cthul bubble and seethe. At the slightest disturbance, their membranes tear open to unleash the monster within.


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