Oh, and a Menoth Colossal thrown in.
The Judicator channels Menoth's wrath by delivering the punishment of fire unto heathens. It can unleash withering barrages of rockets while bathing the unfaithful in great gouts of holy flame. Its cortex is linked to a blessed reliquary containing the interred remains of an honored priest whose essence serves as a reservoir for divine energies, filling the machine with spiritual power and enabling it to fight unrelentingly in the name of the Creator.
The consecrated colossals of the Protectorate of Menoth are towering masterpieces of faith and war. The Revelator strips away the obscuring magic of profane casters and scorches the earth to leave nothing but ashes behind.
Blockhouses are often built to support Cygnaran trenchworks, providing girded fire bays and supporting fire in the event of an enemy overrun of the front. Able to withstand direct artillery fire from all but the heaviest enemy guns, these blockhouses return fire with salvos from their impressive cannons while acting as mustering points to reinforce embattled trencher platoons.
Masters of covert operations, sabotage, and targeted elimination behind enemy lines, the officers of the trencher commandos are the best of the best. These officers lead squads of commandos on the most dangerous and sensitive assignments, where their paramount goal is always simple: complete the mission at any cost.
As turn the wrenches of the mechaniks, so turns the war. Trencher combat engineers are even tougher and more combat-ready than their field mechanik counterparts in the regular Cygnaran Army. Every man and woman among them must be as adept with a firearm as they are at maintaining and repairing the warjacks and weapons of the platoon.
The thundering rifle of a Trencher Express team means death to even well-protected foes of Cygnar. Each team consists of a human spotter working alongside a burly trollkin soldier wielding the largest hunting rifle ever manufactured, the Raevhan Express. Originally designed to bring down the towering Raevhan buffalo, these powerful weapons punch through heavy armor with ease.
Few warchiefs command so black a reputation as the acrimonious Valka Curseborn. Noted for a foul temper, he has become bitter and ruthless with the passing of the years. At each battle’s end, he looks around himself with bloodied axes, taking in the carnage he has unleashed, disgruntled that he still draws breath. He seeks a hero’s death but is too stubborn to die easily. The foe worthy to claim his life has yet to stand before him.
Some kriels are known for their skill in capturing and training wild northern bears, for the power of these beasts makes them potent weapons in times of war. By simple gestures combined with commands, a bear handler can designate prey even in the chaos of battle. The beasts become protective of their trainers and handlers and will lash out at anyone who raises a hand against them, making them useful guardians.
Among the Northkin leadership are their revered elders, many of whom are also powerful mystics, either shamans or sorcerers who can lend the cold of the north to the power already contained in krielstones to strengthen their allies. The winds they summon can speed an army into the fray or lend bite to the winter magics of other mystics.
Dedicated raiding bands are vital for smaller kriels that rely on their spoils to survive. These skirmishers use ambushes and hit-and-run tactics. Raiders carry firebombs used to set buildings ablaze to distract sentries and lure them from storehouses, bombs equally effective against massed infantry. It is also their job to plunder downed foes after a skirmish, a task veteran warriors consider beneath them.