House Vyre was once noted for its sinister weapons of war, and the Siren harkens back to those morally dubious inventions. Capable of mystically seizing control of those it slays to turn them against their former allies, the Siren makes use of terrifying technology. Only the dire nature of the Retribution’s cause justifies its use, employed only against those who would harm the gods.
The vast energies controlled by the Convergence of Cyriss are focused and harnessed by machinery tuned to the alignment of the stars and other celestial bodies, an art perfected by Eminent Configurator Orion. He cares little for the lives of lesser beings. Directing potent blasts of geomantic energy to scythe through his enemies, Orion can calculate an array of trajectories using higher mathematics in fractions of a second.
Dire Troll Brawlers go to battle wielding oversized flails made from stout iron chain and scavenged scrap metal. Bellowing primitive war cries, brawlers hurl themselves at any opponent, swinging these chains in sweeping, unpredictable arcs. What these trolls lack in intelligence they compensate for with raw delight in brutal combat and laying their opponents low.
Under the mentorship of Marshal Ashlynn d’Elyse, Gastone Cross has begun to reach his potential and fights alongside the other determined warriors of the Llaelese Resistance. Yet he struggles to control the weapon that first unlocked his warcaster ability. A survivor with a proven knack for battlefield improvisation, few who fight alongside him know of the darkness weighing on his conscience, as the soul of every foe he kills is consumed to strengthen him.
The Wold Wight is a fiercely aggressive construct fabricated amid older rituals of the Circle Orboros; it is an entity that hungers to destroy. While its blazing lanterns are fearsome weapons, their true purpose is to set the wight ablaze. While afire, the wight closes with an enemy to devour it in a sacrificial pyre that consumes everything but the wight’s stone heart, which can be salvaged.
The northern reaches of the Skorne Empire are a wild untamed place where beasts like the hydra and mammoth roam—only the fiercest of skorne prosper here. Among them is Primus Jalaam, one of the greatest hunters of his people, a cunning warlock who feels no shame killing his enemies at a distance. He is as effective stalking intelligent prey as are the beasts of his homeland.
Pygs make for particularly effective lookouts. The pygs’ natural hardiness and adaptability to the elements lets them stay in the field for an indefinite period. They have keen eyes and can spot approaching forces from a great distance. When battle begins, their size allows them to sneak about at the fringes of conflict and lie in wait unseen.
There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.
The conjoined brothers Kwaak Slickspine and Gub were born with the gift of sorcery. This unusual pair fights on behalf of the croak tribes allied to the Blindwater Congregation, hoping to one day secure a permanent home for their people. The uniting of their bodies and souls allows them to output a blistering storm of magic, which they use to destroy any foe the Blindwater Congregation has marked for death.
Gatormen bokors do not loathe death, as other creatures and their dark arts are sacred rituals. The dank powers of death rise steaming from the swamps and can be bound into dead flesh, harnessed to augment the cold-blooded warlocks leading the Blindwater Congregation. Bereft of thought and suffused with necromantic power, the Soul Slave serves as a conduit for the will of its master.
Representing an expansion of House Vyre’s myrmidon production in support of the Retribution of Scyrah, the Harpy is a formidable machine that generates deadly blasts of wind designed to hurl adversaries back, if they are not immediately torn apart. It is a sleek engine of death favored by the more tactically minded warcasters of Ios.
The terrifying and ghostly witch Agrimony, more often whispered of as the Crone of the Dying Strands, is herself enslaved to Captain Rengrave, the first citizen of Cryx. She is nearly as old as her master, once having ruled her own island and standing apart from the pirate kings of old, who feared her curses.
Kapitan Sofia Skirova has earned a place of prestige among the officers of the Black Dragons, the elite of the elite, veteran Iron Fangs who have vowed never to retire from active duty. She ably demonstrates why their emblem is feared, intercepting blows intended for her soldiers while refusing death itself so long as her brothers and sisters in arms are threatened.
Champions of the Order of the Wall inspire their fellow paladins to push past their limits even as they ride down enemies of the faith. Hails of gunfire rebound harmlessly off the heavy shields of these master horsemen as they charge across the field, utterly decimating anything unlucky enough to be caught on the wrong end of their blazing lances.
A battle-hardened gun mage of the Order of the Arcane Tempest, Lieutenant Bastian Falk takes on special assignments in support of the Cygnaran Army. He has mastered several unique tactics over the years and is particularly notable for the rare ability to use his gun mage powers through a scattergun, allowing him to unleash a devastating barrage to tear through enemy ranks.