Wizards of the Coast posted up a preview of the new character sheet for the next edition of Dungeons & Dragons.
Seriously, who came up with this character? A self-doubting hill dwarf who lacks confidence in social situations? And please tell me how this character is able to cast divine spells and heal wounds and turn undead if he doesn’t actually believe the deity concerns him/herself with the affairs of mortals?
If this is the level of imagination being used for presentation purposes down at WotC HQ, I’m not sure I’m all that interested in this. When they put this together did they think that this character would inspire games of high adventure?
The idea behind an RPG is to play someone you’re not.
Y’know, I’ve been really enjoying the previews of the new starter set so far – the maps and setting look old skool cool. But your comment is really insightful – I hadn’t thought about that, and now I just look at this character sheet and thin it’s dumber by the second! Still, if the rest of the game pack looks as good as the previews, I’m in regardless – I never use pre-gens anyway, so my group will hopefully have a bit more imagination with their characters.
Most of the time, characters generated for previews show this kind of lack of creativity. I think it comes in part with the fact that no one is going to play this character.
For the Iron Kingdoms Full Metal Fantasy steampunkish RPG, they had an overview of how to make a dwarf fighter who hits things.
Their game turned out to have a whole lot more creativity and flexibility to it than the preview had suggested.
This isn’t a cleric that doesn’t believe in the gods. He wonders if the gods are truly concerned with mortal affairs. Or did they just grant him powers to serve their ends. He wrestles with the possibility that maybe he’s just a pawn. I say that’s a pretty interesting character concept.
I think it is really interesting to get a “role” to play. Really like this 🙂
Looking closer, I think they’re doing something different with their character sheet. About a third of the character sheet contains the stats that you need to play the game, and the rest is blank space to be filled in with role-playing suggestions.
I personally don’t fill in those parts of the character sheet, since I find it pretty straight forward to remember my character motivations (It’s not like I’d ever refer to them while I’m playing the character anyway).
It might indicate that they’re trying to emphasize the story-telling components of their game (quite the departure). Of course, I’d want a different character sheet so that I don’t need to deal with quite so much useless blank space.
I hope they haven’t structured that too much, though.
Also- why is being suspicious of the motivations of child-like beings with unlimited power a flaw?
as a priest for said child-like beings? I could see that being problematic…
Only if they stop lending him their godlike powers in level based proportions based on his suspicions.
I mean, it’s not like Clerics in D&D have to deal with organized clergy and hierarchy that might be disturbed by his lack of faith.