Monday sort of shot by like a rocket, at least for me. Seemed like I was just waking up when I was heading back to bed. Considering it was a Monday, I’d say that was entirely fine with me. Today’s rounding itself off a bit more, which is also fine. And since we’re right here in the middle of it, it’s time for our regular Podcast Roundup.
Today we have: Epic Game Night Podcast Ep. 25: Combat, Plaid Hat Games Podcast Episode 190: PHG D&D – 1 – The Gloaming, Dungeons & Dragons Podcast: Sword Coast Legends Launch Day, Privateer Press Primecast Episode 24,Tales of Malifaux 16, Geeks of the North Episode 20 – Interview with Elizabeth Beckley, the Miniature Mistress, Gamers Lounge Ep 116 – Rivals Kickstarter, New Salem, Guild Ball, and Through Gamer Goggles Role-Play Ramblings 1: The Problem Player.
This week we talk combat in board games! and talk Blood rage battle lore and Gamma World character creation!
Read more at http://epicgamingnight.com/ep-25-combat#CkxCK5z3O9088wCp.99
Join us as Donald Schults takes the Plaid hat crew on a fantasy adventure! Dave, Isaac, Brian, Sam, and Colby are the adventurers in D&D 5th edition!
Hosts Greg Tito and Trevor Kidd speak to two of the awesome folks behind Sword Coast Legends, community manager Ash Seville and Ross Gardner, Technical Director.
Recorded on October 20th, launch day for the game, Ash and Ross get a little silly in this episode talking about how the Sword Coast Legends team made an old fashioned D&D story, how the Dungeon Master Mode aims to digitally recreate the tabletop experience, and what exactly a technical director does in game development. You’ll also hear the crazy story of how Ross went to test a small game in Edmonton, Canada one day and ended up working on some of the most iconic RPGs ever made, from Baldur’s Gate to Dragon Age: Origins and now Sword Coast Legends.
Episode 24 of the Privateer Press Primecast has arrived!
Join co-hosts Simon Berman and Will Shick as they interview fellow staffers at Privateer HQ. Will talks with RPG Producer, Matt Goetz, about what’s down the road for Iron Kingdoms and Unleashed. Writing & Continuity Manager, Doug Seacat returns for his segment, Seacat Speaks, in which he delves into the darkest secrets of blood magic and necromancy. Organized Play Developer Will Hungerford talks about some upcoming changes to release schedules and some insight about the upcoming ADR. Finally, in celebration of two years of Primecast, Privateer Press founder and Chief Creative Officer, Matt Wilson, takes 20 questions from social media and drops some big hints about the future of HORDES.
Here is the next installment of Tales of Malifaux for the podcast round up. This features the stories Outcasts and Born on the Bayou from the book Rising Powers.
In this episode, Paul, Antoine and Elizabeth talk about all the usual stuff, be it hobby or gaming. They than have a chat about Elizabeth’s history and background as a miniature painter, and also give details about her upcoming masterclass in Montreal. So sit back, relax, grab a paintbrush and enjoy the show!
Gamers Lounge Episode 116 opens with an interview with Chase, creator of Rivals: Masters of the Deep. Rivals is currently a funded Kickstarter, going strong and pushing for new stretch goals. Chase and Bill talk about the games, the Kickstarter, why the original Kickstarter was cancelled and relaunched, and future plans.
The second segment has friend of the show Tom joining Bill to talk about the recent Huzzah Hobbies Guild Ball Fall Scrimmage. Tom had his first chance to play Guild Ball at the event and talks about his demo and his games. He also talks a bit about his experience at the event.
The show closes out with an in-depth review of New Salem. New Salem is a hidden identify game with Witches and Puritans, very appropriate for the Halloween season. Adam from Cheated Fates Radio joins Bill to review the game, discuss the game play, and give our recommendations.
In this episode of Role-Play Ramblings Matt Lemke shares his gaming experiences with problem players, some of them include the wallflower, philosopher, rules lawyer and even the instigator. This short message is for Role-players at all levels of experience, but is most beneficial for GM’s. These tips can be applied to any game system.