Today on the dial we've got: Game Classy Episode 168: Tourney Blues; Playin’ and Slayin’ Episode 20: Gen Con 51 Prepisode; Blight and Boon Episode 12: Scenario Focus – Life; Blue Peg, Pink Peg Bonus Episode: Designer Deep Dive- Detective with Ignacy Trzewiczek; The Polyhedron Collider Cast Episode 45: The cutting edge of gaming; Epic Gaming Night Podcast Episode 165: Gencon preview!; Rolling Dice & Taking Names Episode 149: Detective, Carthago, Istanbul the Dice Game, Warhammer AoS Champions & Kill Team; The Cardboard Herald Episode 90: Greg Loring-"The Loremaster"-Albright explains what the heck is a "pervasive game"; The D6 Generation Episode 240: Scouting Geeky Tours & Teaching Game Design; The Secret Cabal Express 40: Gen Con 2018 Preview and Gen Con 2017 Look Back; and The Offline Gamer Episode 32: The Great Indoors 2018.
Game Classy Episode 168: Tourney Blues
Steve comes back from a bitter defeat at the midwest meltdown and lets us in on the lowdown.
Playin’ and Slayin’ Episode 20: Gen Con 51 Prepisode
It’s time for the annual Gen Con Prepisode! The guys preview some of the new games they will be looking to check out at this year’s Gen Con and provide some tips and tricks to navigating the best four days of gaming with 60,000 other people. But that’s not all. This episode Ty also recaps his adventures playing AoS at Midwest Meltdown.
Blight and Boon Episode 12: Scenario Focus – Life
Welcome to a podcast devoted to Godtear. In this podcast we hope to track the game through it’s development and share our thoughts with how the game is progressing through it’s playtest.
In this episode Andrew and Dan discuss the tactics around the Life Scenario.
Blue Peg, Pink Peg Bonus Episode: Designer Deep Dive- Detective with Ignacy Trzewiczek
During this Designer Deep Dive, we speak with Ignacy Trzewiczek about his upcoming title, Detective: A Modern Crime Board Game. Detective is a story based mystery game that integrates technology and real world on-line elements to create an immersive game play experience. We talk to Ignacy about his creation of this innovative title and the challenges associated with create a game that expands the bounds of traditional game play.
The Polyhedron Collider Cast Episode 45: The cutting edge of gaming
Polyhedron Collider proves it is, as always, on the bleeding edge of new releases and the new hotness… by talking about Lords of Waterdeep and Android Netrunner, games that came out about 5 years ago.
We also agree the Echidna Shuffle is a great game, admit that we are terrible at Pandemic Legacy and should never be left in a position of responsibility and get all paranoid over The Thing.
Epic Gaming Night Podcast Episode 165: Gencon preview!
Roy joins Kid Loves Tiger Games
What we have been playing!
(Roy) A Song of Ice and Fire
(Rob) A Song of Ice and Fire
Rolling Dice & Taking Names Episode 149: Detective, Carthago, Istanbul the Dice Game, Warhammer AoS Champions & Kill Team
Episode 149 is a long episode. Sorry, but that is what you get when we cram a bunch of game content into an episode. We have a guest joining us, nobody special, just Chaz. We invited him to come on so he and Marty could tell you all about the new game Detective: A Modern Crime Board Game. It is getting some incredible praises right now, so the hype engine is working hard. I have yet to play it, but looking forward to it based on what Chaz and Marty were saying. And from watching videos, there is just something appealing about how the game works that I will not be scared to break it out with the lighter gamer crowd.
Need to warn you now, we really don’t have a lot of grumpiness to report in this episode. In the two five minute segments, enjoyed both of those games and look forward to playing them again. Play Fusion/Games Workshop is knocking it out of the park and really scared with Champions. Scared in that it might take me back down a path of buying into a trading card game again. If you don’t want to have anything to do with a TCG, then the discussion around this game is worth just skipping. If you do though, you will miss out on probably two really nice mechanics that they have built into this game.
Istanbul the Dice Game will be a game I would even try and get my wife to play because of the speed of play, the light strategy, and the teaching ease of this game. Simple actions for people to follow and once again, doesn’t grow stale on the table. One ding that I failed to mention was the setup, took a little while, but that can be decreased with individual bags and maybe someone not putting out all the gems and just one to track the progress on each area.
The Cardboard Herald Episode 90: Greg Loring-"The Loremaster"-Albright explains what the heck is a "pervasive game"
Moby Dick, the essence of gaming, art theft, and pervasive gaming; this episode has it all. If it sounds like I am smiling ear to ear while talking to Greg, it's because this was one of the most casual and fun conversations I've had on the podcast in a long time. Greg is a standup dude worth keeping your eye on, because he is busy helping to interpret, shape, and realize the bright future of our hobby in some truly fascinating ways.
The D6 Generation Episode 240: Scouting Geeky Tours & Teaching Game Design
Geoff Engelstein, Professor of Gaming, is in the 3rd Chair.
In this episode we sit down with Geoff and learn how he goes about teaching a college level course on game design.
But first, we catch up with Teras Cassidy of GNT on how he and his team scout out new locations for Geek Nation Tours.
Danger: You may learn something this episode!
The Secret Cabal Express 40: Gen Con 2018 Preview and Gen Con 2017 Look Back
Gen Con 2018 is in a week from today so Jamie and Tony get together to take a look at the BGG game release list and talk about the games that will bring you to full froth! As well, they take a look at Gen Con 2017's BGG list and talk about how some of the hot games from last year fared over the past year.
The Offline Gamer Episode 32: The Great Indoors 2018
We come to you live from The Great Indoors 2018! (Well, a small room next door...). We're joined by Peter Hazlewood, Vince from Asgard Games UK, and Richard Denning from UKGE/Medusa Games.