From the post:
Those close to me know that I am just a big softy. I love my wife and kids, and virtually everything I’ve been involved with in the world of professional game design is related to my experiences as a husband and father.
A couple of years ago, my wife took the kids to see the Pixar movie called Inside Out. She immediately let me know that it was a must-see, and that it would inspire me to create a game after seeing it. She was so right! After watching the movie (and crying), I found myself obsessed with gamifying its premise.
This led to the creation of a dice system that was color coded, easy to learn, and flexible enough to handle a wide variety of story related experiences. Once I tinkered with this system enough to know it had merit, I realized that I didn’t really want to make a game inspired by Inside Out - I wanted to craft an original story that could be experienced as it’s own unique tale.