Plaid Hat’s Stuffed Fables has been getting a lot of attention since its announcement. The gamebook style has intrigued many, along with the theme of stuffed animals coming to life to go on adventures and protect the children that they love. In this preview, we get a look at how the game stories work, themselves.
From the preview:
Welcome to the second preview of Stuffed Fables. Each week we will highlight a small portion of the Stuffed Fables world to give you an idea of what the game is all about. This week, we are looking at the fables themselves.
A Modern Twist
Stuffed Fables was partly inspired by classic fables that all of us become familiar with in childhood. A classical fable is a very short story, usually involving talking animals or objects, and is intended as a way to deliver a moral lesson to youth. The fable’s message is often open to interpretation, and commonly there will be an entertaining bit at the end of the fable where the author delivers the moral.
For Stuffed Fables, the goal was to create fables that were actually playable. In this case, the talking animals are stuffed plush toys, and the fables are all experienced through the course of a little girl’s nighttime sleep. Each fable here is new, created just for this game, but will feel like it belongs with fables of old.