But still, it's a hit game up on Kickstarter. In Minerva, players take on the role of city managers in the Roman Empire. It's your job to develop your city by building up its military might, cultural centers, and public spaces. The player with the best city at the end will win the favor of the goddess Minerva, herself.
From the campaign:
Can you feel the presence of the virtuous goddess Minerva at your back? There is nothing in the Roman Empire that her silent, guiding hand has not touched. Our great cities are blessed with her gifts: arts, trade, and strategy. If you wish to build in the Empire, you must heed her call to create a city worthy of her mark.
In Minerva, players are state managers deployed by the Roman Empire to develop flourishing cities in the image of Rome to enact its policies. The manager with the most prosperous city will be in the favor of the Empire and the goddess herself.
To create the most prosperous city, players race to build military and cultural facilities to assist cultural activities and construct temples and layout the city so that it is worthy of its temples.
But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect. Minerva is a game by designer Hisashi Hayashi (Trains, Yokohama) for up to 4 players in under 90 minutes.
The Kickstarter is doing well. It's already more than 3x funded with still 29 days left to go.