Weakened. Sickened. Poisoned. Restrained. Prone. And on and on. Pathfinder has a lot of conditions you can find your characters in. But how will these change in the new edition that's coming out. In this preview, we get a look at just that.
From the preview:
Conditions were a significant part of Pathfinder First Edition, giving a set package of rules to effects like being blinded or fatigued. You might be wondering what kind of condition our conditions are in!
For the playtest, we've expanded conditions to cover a little more ground in two different directions. In one direction, now any long-lasting effect can impose a condition on a character. These conditions might be defined by a specific spell or ability, and often include a specific type of bonus or penalty called a conditional bonus or conditional penalty. This broadens our definitions so that more rules can now speak to conditions as ongoing effects. In the other direction, we've expanded on the conditions from First Edition to create a solid set of basic conditions for the playtest. Some of these conditions cover common benefits, allowing us to clarify how multiple effects combine. For example, the accelerated condition increases your speed by a certain value, and the hampered condition decreases your speed by a certain value. You use only the highest accelerated value you have—it's not cumulative. So if one effect made you accelerated 5 and another made you accelerated 10, your speed would increase by 10 feet, not 15. Many other conditions are quite similar to those you're familiar with, such as blinded or paralyzed (plus some rules tweaks, of course).