From them to you:
Let’s kick off 2015 with a little update, 1p40k v2.5!
Whilst this release brings some changes to the rules, the important thing is that it slightly changes the layout and organization of the rules. A lot of stuff has been moved around or re-phrased in such a way as to ensure the maximum amount of content in the minimum amount of space, which is what one-page is all about!
Due to this layout update a lot of little things had to change, but here are some of the most important rule changes that you should watch out for when switching to v2.5:
-The Armored rule is now an additional 4+ save instead of halving hits.
-Fatigue has been removed and assaulting models now get +1 attack each.
-Units now rout as a result of melee and only if they lost the majority of models.
-Pinned units strike last instead of halving attacks and getting Q6+ in melee.
-Vehicle mobility has increased, and their rules have been streamlined.
-Weapons with “x” now ignore the Armored rule, however all wounds must be assigned to a single model to reflect their focused fire nature.
-Overwatch has been removed from the game.
-Psykers can now manifest powers and shoot as part of the same action.
-Denying the Witch has been moved to the Advanced Rules section.
-Common Psychic Powers have been removed.
-Marine Tactics have been removed (might come back as a special supplement).
That’s it for now, as you can see nothing major has changed but instead lots of little things have been tweaked to provide an improved experience. Enjoy!