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Nuts! Publishing and Ares Games Announce Release of Two New Historical Tabletop Games: Saigon 75 and We are coming, Nineveh!

Nuts! Publishing and Ares Games Announce Release of Two New Historical Tabletop Games: Saigon 75 and We are coming, Nineveh!

Nuts! Publishing and Ares Games have announced the upcoming release of two new games that recreate historical events on the tabletop. Saigon 75 and We are coming, Nineveh! are both games that offer players a chance to immerse themselves in the intense battles of the past.

Saigon 75 is a fast-playing, asymmetrical game that portrays the end of the Vietnam War from 1973 to 1975. Players take on the roles of the “Communist” forces from North Vietnam and the Viet Cong or the “Liberal” forces from South Vietnam in a fight for control of Saigon. With just a few pages of rules and a playing time of one hour, Saigon 75 is an exciting game that provides a tense and challenging experience.

Designed by Pascal Toupy and Jean-Philippe Barcus, Saigon 75 features a map of southern Vietnam divided into 20 provinces. Players use event cards to activate units and move them across the board to attack their opponents. Battles are resolved by special dice rolls, which determine losses and the number of units that must retreat. The game offers great replayability thanks to the inclusion of event cards that add an element of unpredictability to each game.

We are coming, Nineveh! is a tactical/operational-level game that recreates the Iraqi campaign to liberate west Mosul in 2017. Players take on the roles of either the Iraqi security forces or Daesh (ISIS) in a grueling battle that lasted for months. With a simple but highly effective system for movement and combat, We are coming, Nineveh! offers a low-complexity game that is suitable for both experienced and new wargamers.

Designed by Harrison Brewer, Rex Brynen, Juliette Le Ménahèze, and Brian Train, We are coming, Nineveh! features a zonal map that depicts the major areas of west Mosul, including the densely-built Old City where Daesh forces made their last stand. Players use cards to indicate defensive preparations, air and indirect fire support, special weapons, and various other capabilities. The game assesses three key aspects of the campaign: the speed with which the operation is completed, the casualties suffered by Iraqi government forces, and the collateral damage done to Mosul.

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