New RPG system from Cakebread & Walton

By Polar_Bear
In News
Jul 30th, 2014
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Cakebread & Walton introduces OneDice, their new universal RPG system, easily adapted to whatever sort of game skin you want to put around it.

OneDice Universal

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From the announcement:

Cakebread & Walton, award-winning RPG designers of Abney Park’s Airship Pirates, Clockwork & Chivalry, Renaissance, Dark Streets and Pirates & Dragons, are proud to announce a new product line for 2014 – the OneDice system.

There are times when you’ve got a really cool idea for a role-playing session, but can’t quite find the system to fit the bill. You want something quick and easy, that you can put together on the back on an envelope. Or perhaps you’ve got an epic idea for a multi-genre campaign involving cyber-cowboys and a flying city inhabited by ninja dwarves and steampunk woodland animals. (Well, you might!). Or you’ve promised to run a game, only have half any hour to prepare and have no ideas.

This is where OneDice comes in.

OneDice is a quick and easy role-playing game for any genre. Our first release, OneDice Universal, is a compact, art-free, rulebook designed to let you create and run characters in any setting. It comes with three ready-made “skins” – brief extra rules – for fantasy (including magic), superheroes (including powers and weaknesses) and space (including starship combat). And all this is crammed into 56 pages, for the pocket-money price of $7.99!

We’ll be following this up with a series of “genrebooks” and “worldbooks” Genrebooks will each cover rules for a different genre; Steampunk is already in the works, with Cyberpunk on its heels. Each small book will include the core rules, adapted for the genre, together with some ready-made campaign background skins and adventure seeds. Worldbooks will develop a particular setting; a OneDice version of our Pirates & Dragons RPG is in the pipeline, together with Floodland, barbarian adventures in post-apocalypse Britain. All will contain some art, and some worldbooks will be in colour. Again, they will contain the core rules, so that each book stands alone. And again, they’ll be small books at pocket-money prices. Pick one up and you’ve got enough to run a game in no time – pick up a few, and you’ll soon be mixing genres and coming up with weird and wonderful ideas which might never otherwise have occurred to you.
How does the system work? Characters have three attributes: Strong, Clever and Quick. Some might also have Magic. They also have a bunch of skills. Add together attribute and skill, roll a D6, add that, and try and beat the target number or the opponent’s roll. The rest is just variations on the theme. Character generation takes about five minutes.

The game books are suitable for age 10+, so there’s no better time to get your kids into role-playing!

What are you waiting for? Pick up OneDice Universal today, and prepare to run Wizards and Superheroes in the Alpha Centauri Wars!

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