New Releases Available From Privateer Press

By Polar_Bear
In Miniatures Game
Oct 26th, 2017
5 Comments
918 Views

The latest releases are now available from Privateer Press. The Trenchers are getting themselves some further bulking up, with a couple of new sets. Cryx is getting a couple retooled jack kits. And then there’s Company of Iron. If you love Warmachine and Hordes, but want something a bit smaller in model count, you can now play skirmish-sized games using the models you’ve already got.

Welcome to war on a new scale, where combat is up close, personal, and decisive. Here, battles are fought by just a few worthy warriors in brutal and unforgiving squad-on-squad skirmishes in which every soldier is a hero and every shot counts.

Company of Iron is an exciting new way to wage war in the world of WARMACHINE® and HORDES®. You’ll command a small squad of dedicated warriors and elite champions in a game of fast and furious battlefield action. Increase the combat prowess of your commander with unique upgrade cards and take advantage of powerful battle plan cards for greater tactical options. Small squad size and alternating activations keep skirmishes quick and compelling!

With this Company of Iron starter box, you can choose to control the powerful storm technology of Cygnar’s Stormblades or harness a savage band of farrow brigands. Then expand your chosen force or forge your own Company of Iron from among the expansive range of available WARMACHINE and HORDES models.

To the trenchers, the staccato crack of rifle fire represents the familiar tempo of war. Trained in the use of repeating long rifles, Trencher Long Gunners provide their comrades in the corps with dedicated long-range fire support. These troops single out their targets and rain bullets on them from afar, cutting down ranks of enemy infantry with each fusillade.

Not all trenchers stand on two legs. Many companies have one or more patrol dogs assigned to them—eager canine soldiers that go through their own rigorous trencher training. Patrol dogs assist the infantry in several ways, lending their keen senses and unquestioning loyalty to their unit. Highly valued for their alertness, these dogs are also more than capable of defending their human masters, harrying the foe and even tearing out an enemy’s throat.

The helljack known as Erebus serves Lord Exhumator Scaverous, murdering all in its path as it eagerly gathers souls for its master. The lives Erebus has claimed leave it steeped in the detritus of a thousand deaths. This spectral effluvium envelops the machine, repelling any who try to strike its blackened carapace.

Shrouded in the ghostly remnants of its past victims, the helljack Malice rips the souls from those it slays to push itself to new heights of destruction. Few enemies can escape the reach of Malice’s heavy harpoon, which it uses to snare foes and drag them into range of its shredding claw. However, it is the helljack’s ability to take control of enemy warjacks, turning them against their own warcasters, that makes Malice a truly unique Cryxian horror.

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  • crazytuco

    When this was announced I was pretty excited. Now that I see that it won’t be exactly what I was hoping for, I’m quite a bit less interested.

    Originally I had hoped for something similar to the old (or new again?) GW games like Necromunda or Mordheim where my skirmish band grows in power over the course of a campaign. I had also hoped, foolishly I know, that we’d get rules on making our own Warcaster to lead the skirmish band.

    Oh well. Maybe this and a copy of the IKRPG will allow me to smoosh the two together and get close to what I was after. That is certainly the benefit of Company of Iron, IKPRG, and WM/H all using essentially the same rule set.

    • Nosebleed

      There was a league a couple of years ago where your solo/unit/warjack/warbeast grows in power over the course of the league.

      It’s the closest thing we got and the ‘upgrades’ were well within the scope of WMH. Perhaps you can implement this into your COI games?

    • bouncergriim

      Might look at their rpg and maybe the Undercity and Widowerwoods for more units and ideas. I enjoyed both UC and WW for their RPG lite (no DM) feel. And I enjoy a good cooperative game.

  • DB

    Pardon me for a moment.

    “Who’s a good mini!? You are! You are! Wanna resin Stormy snack?”