New BattleTech PDFs available
Catalyst Game Labs have released several new BattleTech PDFs and a new PDF/book bundle pre-order.
From their website:
It’s mid summer. And on a hot, muggy afternoon, what’s better than cracking open a cold drink, grabbing your dice and playing a game of BattleTech with your friends. Whether you’re looking for a game set in the Succession Wars, some cutting edge tech, or the latest and greatest Jihad sourcebook that culminates in the assault on Terra, three new PDFs cover the angles.
For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone, the collective might of the Great Houses and rival Clans have united for an all-out assault against the Protectorate—one that can only end when humanity’s home is free once again.
Jihad Hot Spots: Terra continues the Jihad plot book series started with Blake Ascending, bringing readers into the latter years of the war between the Word of Blake and the Inner Sphere. Seen from the eyes of those who fight and die in this epic struggle, this book includes articles and intelligence excerpts from across the Inner Sphere, along with additional rules and campaign tracks for both BattleTech campaigns played using the Total Warfare and A Time of War game rules. This book also provides a rare, in-depth look at the Terran system itself, including the history and varied cultures who live on these most revered worlds. Also included are rules and units for the elaborate defense network the Word of Blake unveiled against Stone and his allied Coalition throughout the Protectorate campaign.
The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful new secret weapons in the war against the Word of Blake—but is it too late to make a difference?
Experimental Technical Readout: Davion samples the custom and prototype designs that have begun to turn up in testing labs and top-secret proving grounds of the Federated Suns. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake continues. These technologies—first described in Tactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units, and battle armor designs presented in this book, ready for play in advanced BattleTech games.
Wolfs’ Dragoons, one of the Inner Sphere’s most enigmatic mercenary units in the early thirty-first century. The Draconis Combine Mustered Soldiery, one of the most honorable and ruthless military forces among the Great Houses. On the tiny planet of Misery, the culmination of political plotting, jealousy, and fanaticism played itself out to a bloody, exhaustive end.
The extension of the stubborn wills of Jaime Wolf and Takashi Kurita, Misery became a bloody milestone in the history of the Dragoons and a shocking embarrassment to the Dragon’s throne. Forever after, Misery became synonymous to both forces as a symbol of pain, dishonor, and unshakable devotion.
Historical Turning Points: Misery returns to an earlier time in BattleTech history, when the mysterious Dragoons were manipulated into a life-or-death battle by the jealousy of a Kuritan warlord, and nearly paid the ultimate price just to survive.
This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios. This PDF exclusive includes a detailed map of the world of Misery, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage the complete, desperate battle for survival. Only the players’ imaginations are the limits.