Welcome to Fragged Seas and the world of Toil: a place of magic, myth, and adventure. Join the crew of a mighty ship and try to survive in a world consumed by the madness of ancient gods w ho have cursed the land and filled the world with magic and monsters.
Navigate the waters of the Faerie Sea, the only safe haven from their direct presence, but beware the greed of fierce pirates, the machinations of once-great empires, and the terrible monsters which hunt these dark waters. Toil was once home to mighty empires and proud nations. They tamed the land, fought wars, and made history their own. But then came the Rise, when a dark magic awoke the Esoterica ancient eldritch gods, the Esoterica, long trapped inside the Fallen Star that had once broken the world.
Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange otherworldly creatures with malicious intent. It is a world where death and mystery wait around every corner, behind every tree, and in every rocky crag.
But it is also a world of hope. The war that has lasted a generation is over, and the denizens of Stronghold have begun to step out into the world once again. What awaits them is a vast, unexplored land, overgrown and full of grand treasures and lost magic waiting to be re-discovered.
Aeternum, the eternal city, is a place of strife and mystery. It is a metropolis that spans the entirety of known existence, its buildings, parks, and streets stretch from horizon to horizon without end. Within Aeternum, the souls of the dead do not lie still. When a human dies, their soul will rise from their body as a green ghost of their former self. After the briefest pause, that soul will either ascend into the sky or crawl down beneath the ground. The people of the infinite city live their lives under the shadow of a disturbing revelation: the vast majority of souls do not ascend.
The Tethered, an order of undying champions, have stepped forward to guide and protect humanity. The early Tethered chose humanity over Celestials, Fiends, and worldly motivations and strove to ensure that the people of Aeternum could live long enough to find a way for their souls to ascend.