An evil plot is unfolding in Arkham, and a handful of unfortunate investigators have become wrapped up in it. A mysterious mastermind orchestrates the events, guiding his minions on their quest to bring about a terrible outcome. In our recent investigations into Mansions of Madness, the macabre board game of horror, insanity, and mystery for 2-5 players, we have seen how the keeper sets up his story for the game, how players set up their investigators, and what investigators can do on their turn. Today we’ll look at the keeper, and what diabolical options he has on his turns.
Fantasy Flight Games have posted a preview of the keeper's turn in the Mansions of Madness boardgame. From their website: