Skip to content

Lock and Load to release new Zombie games

Lock and Load Publishing will be releasing several new Zombie themed boardgames. From their announcement:
Zombie War Designed by Greg Porter, Zombie War looks at a war against zombies on a strategic level. Instead of lone survivors battling it out at the mall, it is an international scale, with players managing the global response to an unknown threat. The game includes a 17 x 22 map, a set of 18 cards with turn roles, victory conditions and player aids, and a sheet of 88 counters. The map is semi-abstract, using area-based movement between major world population centers, trade hubs or points of economic or political interest, connected by lines representing the difficulty of zombies shambling their way from one spot to another. So, the New York City-Washington DC route is minimal difficulty (1), while the Los Angeles-Honolulu link is maximum difficulty (4)… Even routes like the latter are possible, zombies being an inventive bunch, stumbling into shipping containers and so on. And all it takes is one zombie to invade a region... There are a number of things that add to the excitement in Zombie War. A situation like a plague of zombies would generate many different military, civilian and business responses, both in a real-world and typical zombie fiction sense (think of the Umbrella Corporation in Resident Evil). In Zombie War, each player takes on the role of Government, Military, Corporate or Zombies. However, each player plays a different role each game turn, passing their role to the right after each round of play. The government wants to keep people calm and find a medical answer to the problem, the military wants to halt the spread by any means possible (preferably violent), the corporate player wants to isolate the zombies for experimentation (and profit) and the zombies just want to spread..
The points a player gains through game actions accumulate regardless of which role they are playing on a turn, but your take on what the military should be doing about the threat may be different than the previous military player, and at cross purposes with the next military player. Each role gains points for different things, and has certain unique actions that affect the other roles. For instance, the government player can adjust the global "threat level", which determines the severity of military response allowed, but the government player gets points for leaving the threat level as-is or lowering it (“the problem is contained, the public is encouraged to remain calm...”), which is not necessarily what the military player wants. Zombie War is designed to be simple enough to appeal to the typical player of Eurogames and a 3-4 player game, but to have the heart of a genuine strategic game and be playable just as well in a 2-player mode. We are testing a special pricing for Zombie War, preorder the game and receive over 40% off. It's only $19.99 on P500, $34.99 after we start shipping. Click below for more info Run, Fight, or Die Run, Fight, or Die Richard Launius (Arkham Horror and Defenders of the Realm) designed this game. It’s a zombie game unlike any other, and we’ve just about played them all. Each player receives a randomly selected character, represented by a playing card placed in front of him or her. This card has three zones, representing three decreasing distances to the player. Zombies start in the furthest zone and move closer each turn. During a turn players six uniquely faced dice multiple times, hoping to match the icons on the dice in order to rescue survivors, uncover unique locations, and kill zombies with shotguns and baseball bats. Townsfolk can join your party and help as well as hinder. The cool thing is that the townsfolk that hinder also provide the most victory points if rescued. For example, the useful nurse allows its owner to heal one character wound each turn, but is only worth one victory point if rescued. Conversely, the screamer, who adds an extra zombie each time a zombie is rolled, is worth three valuable victory points. Matching certain die faces also allow the player to draw a random location. Often these are helpful, such as the Old Bridge that allows the owner to kill three zombies per bat icon rolled. Not all locations are good. You might just pull the Graveyard, which adds three extra zombies to a zone of your card. Click below for more information. All Things Zombie Last, but not least... All Things Zombie will be back in stock soon. We just got word that the 2nd edition of All Things Zombie is inbound. With improved boards, nicer card stock cards, and great quality, this will be a must have for zombie fans. Better still you can still get it at the P500 price. We expect to begin shipping the game on or around the week of January 17th. Click below for more info.