From the campaign:
We've all been there. You're running your favorite table-top RPG and it's combat time. You roll the dice, hit, then calculate damage. What does the GM say?
"You hit for 17 damage."
What will he say next time?
"You hit for 16 damage."
The rest of the game is so imaginative, so immersed in the world; let's not let combat be the one thing that breaks the flow. Instead, we propose enhancing your combat narrative with this easy-to-use descriptive card deck.
Is your player using a blunt weapon? Imagine pulling the Blunt card and simply selecting one of the actions description listed right there on the card. Read it aloud, filling in the specifics as you need. And suddenly, you're breathing life and excitement into your combat (just as you're taking it away from someone in the form of HP).
Then, if the damage dealt by the player is going to finish the enemy off, there are Death descriptions for that as well, conveniently marked off by a skull-icon. Read off the Death description and give your player a thrilling and vivid description of their combat triumph!