Kyy Games had launched their Kickstarter campaign for Cabals, which aims to bring the popular online card game to your tabletop. The base game will allow you and up to 3 of your friends to participate in magic, occultism, witchcraft, and secret societies set in an alternate version of the 1930s.
There are four cabals that inhabit the main box. The Bearclaw Brotherhood (I like the sound of that...), who are shamans of the north who incorporate much freezing magic during the game, including freezing the whole board in place to ensure victory. The Danann Covenant are aristocratic witches. They seek to bring the trapped faerie folk back into the real world. You won't laugh at the little, fluttering creatures for long once they start ripping into you. The Vril Society is more than willing to sacrifice their own members to push forward their goals, and brutal levels of damage. Finally, the Order of Zahir are alchemists who are looking to gain total mastery over reality through science (!!!). Nothing is impossible for them.
The game combines card games with board games, in that you have your deck of cards that you draw from and play from, but your cards placement on the board matters for various effects, such as controlling resources you can use to summon creatures, and then sending those creatures against your opponent's stronghold. The basic game takes place on a 5x5 grid with various special locations scattered throughout. The boards are modular, so no two games have to be exactly the same.
The campaign is set to run for another 31 days.