We’ve got lots of games out there about WWII and subsequently, there’s also a good number of Weird-War-II stuff. What I’d love to see more of is WWI games, and then, Weird-War-I stuff. *looks at Interbellum* Oh, hey there! The game is an RPG that brings in magic and other supernatural elements to the conflicts in the trenches in Western Europe. It’s also up on Kickstarter now.
From the campaign:
Interbellum is a tabletop roleplaying game that allows players to take the roles of soldiers, adventurers, deserters or even spies in a world of conflict and the symbiosis of magic and technology. The setting takes inspiration from the aesthetics of the First World War and interwar period.
The system is designed to capture a sense of close combat in trenches, ruins or even whole cities swept away by the total war. Be a small cog in the war machine, survive in military operations with tens of thousands of losses a day. Face the horrors of modern mechanized war, deadly, never-before-seen tanks, the airborne terror of biplanes, the experimental weapons of the future of warfare, forged in constant conflict.
However, this is not the world you know – It is a world of myth and magic, progressed to the diesel age. In other words, your squad can be composed of different fantasy races, where your sergeant can be a formerly enslaved orc or your comrade can be a cursed goblin marauder. In search of a means to break the stalemate of trench warfare, science returned magic from oblivion and tamed it. It changed everything.
The campaign is just up and over its funding goal with still 14 days left to go.