I love bluffing mechanics in games. Being able to keep some information secret from your opponent while you play can add a lot of interesting elements to a game. What card do they really have there? What symbols did they roll on those dice? Did they have their character move left or right? Mechanics like that add some "battle of wits" in with the other strategy elements in the game. Such is the case with House of Borgia, a new bluffing dice game from Talon Strikes Studios and Gamelyn Games that's up on Kickstarter now.
In the game players take on the role of cardinals all trying to become the next Pope. Obviously, there can be only one Pope (Ok, so for a long while there were two Popes, but you know what I mean), and so you must work your devious ways to get to the top. However, each player's true identity is secret. If players knew who each-other were, they'd certainly make sure your character didn't make it. No, all your skulduggery and other tricky actions must be done in secret. Roll your dice, keep them secret, and either tell the truth or bluff your way through your turn. Get called out and you could lose your dice, but if you were telling the truth, your opponent loses one of theirs. Have the most backing and influence at the end and become the head of the Church.
The campaign is up and running now and is about 2/5 funded with still 26 days to go.