From the campaign:
Are you ready for the rising tides of Harbour?
HOOK - Easy to learn, easy to teach, still satisfying
LINE - The decisions of a heavier game in under half an hour
SINKER - Special player powers, innovative market, tons of replayability
In Harbour, players are ambitious entrepreneurs in a light-hearted Fantasy port city. They collect and exchange goods, make shipments, manipulate the market, and purchase buildings as the waterfront community quickly develops.