From the campaign:
In 2152, more than a hundred years after the end of the Apocalypse, a seismic weapon is set off, resulting in a new chaotic situation in Europe. Above the ground, damages are spectacular, but without lasting consequences: the re-emerging humanity did not rebuild its civilisation. So, except for a short spike of volcanic activity in the south of the continent, everything goes back to normal in less than five years.
In the underground depths, this accident showed more serious long-term consequences. The seismic tremors damaged an important I.S.C. Communication relay. Its signal is corrupted and unusable. A.B.R.I. and LABS that once were linked to each other by a computer network are suddenly isolated. N.O.A.H., the artificial intelligence that monitors the I.S.C. Activity, is now divided in as many entities as there are LABS.
In ESCAPE, one player assumes the role of N.O.A.H., a relentless and scheming artificial intelligence trying to keep the LAB under control by using the dreadful machines of the I.S.C. With only one goal: to complete the plans assigned to it when it was built.
The other(s) player(s) share the Resistance characters as they want. These are a group of humans who refuse the tyranny of the corrupted program controlling the LAB, and who try to free humanity from its yoke.
The Kickstarter campaign is up and underway now. It's set to run for another 13 days.