
To make the Game of the Year, you'll have to recruit the most talented people to work on your team. Of course, those talented people need to be paid, and you've only got so much money to go around. Can you sacrifice one aspect of your game for another? Will you have to let one artist go in order to hire a better programmer? These are the questions you have to ask and situations you need to manage to create the best game.
The campaign is about 1/4 funded with still 39 days to go.
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