Gloomhaven Second Printing Up On Kickstarter

By Polar_Bear
In Card Games
Apr 6th, 2017

Running out of a print run of a game is, technically, a good problem to have. It means you’ve sold through your inventory. Of course, it also means you’re now out of things to sell. So it’s good to get another run of the game printed up. And if you can update some stuff in the meantime, why not? That’s what’s going on with the Gloomhaven 2nd Printing Kickstarter.

From the campaign:

It’s time to join the adventure! Whether you are a veteran mercenary or this is your first foray into the wilds of Gloomhaven, I am happy to have you on board.

Through this Kickstarter, you can pledge to receive a copy of the second printing of Gloomhaven, complete with new health and experience trackers and a revised rule book and scenario book. Your game will come with miniatures for all the character classes, but you can also purchase extra sets of miniatures and standees.

If you already own the game, you can pledge to receive just the upgraded trackers and revised books. In addition, there is also an all-new mini expansion of 17 solo scenarios available.

The Kickstarter is doing alright…
By that, I mean it’s already over $1mil and still has 25 days to go.


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  • odinsgrandson

    Looks like 1.4 (ish) Million in its initial boost. I figure most games do 1/3 in their first jump, 1/3 at the end, and 1/3 throughout the campaign, so this will probably end a bit above 4 million

    There, we’ll see if I was right in a month.

    • That’s a fairly accurate rough guess. It’s something we’ve seen in our Kickstarter campaigns. So I’d say you’re probably going to be right in your prediction.

      • odinsgrandson

        I only followed one videogame kickstarter very closely, and it didn’t follow the pattern (it had no end spike- which was odd).

        I think that some early kickstarters had much smaller starting spikes (Zombicide 1, Sedition Wars, Relic Knights and Bones 1). They all had larger end spikes, and much smaller starts (Bones, in particular, built up momentum throughout the campaign).

        But I think the meta has leveled out into a pattern where you can triple the beginning spike and end up about right.

        I think that Rising Sun had about the same size beginning spike as Gloomhaven here, and it ended up just about where I expect Gloomhaven to go.

        The “No stretch goals” policy Gloomhaven is following seems like it could break the meta (the end spike won’t have folks adding in a bunch of extras).

        But the ones I think will be exceptions tend to follow the pattern super close (Kingdom Death did 4 million in its starting spike, and ended up at 12 million all told).

      • odinsgrandson

        AAAND it ends up $300 short of $4 mil.

        So my estimate was off by a couple hundred thousand dollars (my earlier post puts it at about 4.2 mil).

        This could be due to lack of stretch goals or lack of add ons (backers adding funds at the end is often a large part of the end boost).

        Honestly, I can’t really say that this Kickstarter did anything “wrong” when it raised just shy of 4 million.

        • So, you were off by what? 5%?
          I’d say that is still a fairly accurate guess.

          • odinsgrandson

            When you look at it like that, you’re right.

            I was thinking that I was off by a quarter of a million dollars, but if you’re looking at the big picture, I guess I was pretty close.

            Ok, I’m keeping the “Triple the beginning spike” model for my future Kickstarter projections.

    • ZeeLobby

      Yeah, the only thing which could throw this one off is lack of stretch goals, etc.