Games Workshop taking pre-orders for Space Hulk

By Polar_Bear
In Board Games
Sep 13th, 2014
20 Comments
520 Views

Games Workshop has started taking orders for their latest edition of Space Hulk.

Space Hulk

Source

From the website:

Pit the mighty Blood Angels Terminators against a lethal swarm of agile Genestealers in this two player board game. Inside the cramped confines of a derelict Space Hulk known as the Sin of Damnation, the Blood Angels must fight to save Mankind from the alien menace that lies within.

Games of Space Hulk are played on a gaming area made up of high-quality card tiles which fit together to create the cramped confines of the Space Hulk. Each of the 16 missions included in the boxed game uses a different set-up, or alternatively you can assemble the pieces in any way you like and create your own bespoke games.

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  • The Beast Rampant

    So: How is this edition different than the previous one?

    And: Is the “Edition” of this one even more “Limited” than the last one?

    • odinsgrandson

      They added four missions (and counters/tiles for them).

      It seems like a stretch to call this 4th edition. Maybe 3.5?

      • odinsgrandson

        Interestingly enough, they have three expansions as well. All of them are ebooks that put other chapters of space marines in the place of the Blood Angels (Ultramarines, Space Wolves and Dark Angels).

        There’s a note on each one that they’re supposed to work with the 2014 edition of the game, so I wonder if they extensively use the couple of extra tiles. I hope some reviewer will let me know about it, because more Space Hulk content is probably a good thing.

        • odinsgrandson

          Oh, about those expansions…

          They’re re-prints of old campaigns contained in old issues of White Dwarf.

          Some of the new weaponry if probably legitimately new, though.

      • puster

        They should have offered and upgrade set that just contains the extra mission and bits – there are SOME out there who bought the first edition and will not buy a second just for the additional stuff. Well, GW and “customer friendly” – what did I expect…

        • odinsgrandson

          I’ve heard that the additional tiles are in the new White Dwarf.

          That’d be pretty nice of them, which gives me doubts.

  • coffeemini

    I guess the reprint has a direct link to that:
    http://www.icv2.com/articles/news/29650.html

    That doesn’t smell good at all…

  • phoenixman

    same old GW rehashing the same old shite time after time.

    when are they going to come up with a new idea, or even a new army.

    why dont they actually ASK their customers what they want before they go and do something that is just relaunching at best and laziness at worst.

    • Belakor

      They sold out.

      You lost!

    • Soulfinger

      Yeah, I remember back around 1999-2000, I wrote to GW suggesting that they do a new army based on anime, something kind of altruistic with lots of mecha with rail guns and pulse weapons. They said they’d get back to me but . . . still waiting!

      I thought they did ask what their customer’s wanted, and that’s why we get Space Wolves in flying chariots, dreadnoughts named Murderfang, and all that other stuff that is 110% AWESOME to a twelve-year-old.

      • 4tonmantis

        lol, and you know damn well that a dual lightning claw, giant wolf riding model was absolutely something a 12 year old asked for too. More and more I am seeing 40k as an unintentionally funny game.

        • Soulfinger

          I’m guilty. I emulated the Rogue Trader book when painting my marines as a kid, so I have models with “Kil Kil Kil” and “Flaming Death” crudely painted on their shoulder pads. I remember when I was 16 and bloodskullmurderdeath products were bad-ass — back when I thought the Dragonlance novels were well-written (don’t ruin your childhood memories, because they come in second place to Twilight in the unreadable crap department) and when purple prose in Warhammer fluff was super cool! I try not to read the GW fluff these days because it is a glaring reminder that they are not marketing this stuff toward grown men. I made the huge mistake of reading some of the novels, which range in caliber from reluctant reader to Harlequin romance.

          • odinsgrandson

            Your description fits most game tie in fiction. Very little of it is readable, and game designers who decide that they’re terrific writers and/or editors really makes an argument that the New York publishing houses are doing something right.

            I mean, I’m super excited if I come across some gaming fiction that contains a point of view at all.

            For some good exceptions, check out what Privateer Press is doing with some of their novella ebooks. They lucked out in that several very good authors happened to be fans of Warmachine and wrote some fiction for them. Of course, I think their staff writers also do some, so you can’t just grab any of the books.

            I’d especially recommend Dan Well’s take on the Butcher of Kardov.

          • Soulfinger

            I appreciate the recommendation. Sadly, I don’t see myself getting into Warmachine. Right now, I’m coming off a Rafael Sabatini and Donald Westlake kick.

          • KelRiever

            Really? I thought Doug Seacat stuff was some of the worst I’ve ever read.

            But it is probably better than Mac Walters, who’s atrocities stem from the video game industry.

            People don’t want to read good books. If I mention the name of a book that won the Pulitzer for Best Fiction in 2008, and it was about a character who loved comic books and roleplaying games, nobody can even mention the name of it who actually games or reads comic books.

            That’s how pathetic people’s taste is in reading. If it is awful, but produced by a game company, it gets read and known. If it is critically acclaimed, by an author who was a gamer, and who wrote about a guy who played games, well then SOL!

            it is so sad it looped back into hilarity.

  • The Beast Rampant

    Back Then, the whole WH40K idea was so fresh and different, and so one-note and stale now. I just think GW has spent successive years bursting blood vessels trying top outdo itself, and you don’t have to have the overarching wisdom of (God!) nearly thirty years to see it.

    But I will take your advice on the Dragonlance books. I loved the first three then, but by the second trilogy, I was starting to have my suspicions. I’m sure by now, I’d be reading every character with silly Monty Python voices until the novelty wore off a page or two later. And what was up with those two hippie “barbarians” in the first book? What weak, useless characters!

    • Soulfinger

      I discovered this about the DL novels when I made the mistake of recommending them to my wife early on in our marriage. It becomes evident very soon in that you are reading someone else’s D&D campaign, so just as much fun as having a stranger tell you about their character, as in singular because they only play the same one in any game ever. The books that my wife DID enjoy were the Riddlemaster trilogy by Patricia McKillip, which I highly recommend.

      Even as kids, I think we could identify a lot of the components that 40K mashed together, but it was the combination and presentation that really did make it fresh and different, like you said. They are still cut and pasting text from the Rogue Trader era into books today.

  • surprize

    Although new content for a much loved game is great, (even if its as part of a bit of a repackage of an old release) I have still got the old WD’s that had expansion missions for the 1st Ed. And they are awful. Started introducing traitor marines for marine-v-marine games, guardsmen make an appearance, scouts, etc. I couldn’t say how they play out, but when you read free game content in WD from back in the day you can’t escape the feeling Jervis and Andy Chambers threw stuff together on the fly because it felt cool.

  • The Beast Rampant

    …just as much fun as having a
    stranger tell you about their
    character, as in singular because they
    only play the same one in any game
    ever.

    …All while almost imperceptibly inching forward deep into your personal space, pausing at odd intervals, and blinking irregularly… 😛

    It took me about a year to realize the WH40K universe wasn’t The Immaculate Conception of sci-fi worldbuilding. Prior exposure to British comics would have accelerated that process a good deal.

    And I will look into those authors, thank you.

    …you can’t escape the feeling Jervis
    and Andy Chambers threw stuff together
    on the fly because it felt cool.

    I, for one, think you could do a lot worse than that!

    • Soulfinger

      My most memorable experience was with this dead ringer for Milton from Office Space. Usually, if I’m at a gaming store and someone asks me what I play, I tell them I don’t game. In this case, my reputation unfortunately preceded me. It was apparently vital that this guy tell me about his dwarf cleric who was the son of a god and started at first level with one of those +4 warhammers that returns when you throw it. He wrote up the same guy every time that he played. It was miserable.

      It’s not fantasy, but I’d mentioned Donald Westlake earlier, and the ones of his I truly enjoyed were Kahawa, which is about these people stealing a train load of coffee from Idi Amin’s Uganda, and then Somebody Owes Me Money, which is a title from the Hard Case Crime imprint. They are a publisher worth checking out, and they printed a Zelazny book very unlike his fantasy/sci-fi works.