Games Workshop has new Iyanden Codex available to order

By Polar_Bear
In 40K
Jun 16th, 2013

Games Workshop is taking orders for their new Iyanden Eldar codex over on their website.

From the announcement:

Iyanden is a 72-page full-colour hardback supplement to Codex: Eldar, complete with a dust jacket. It contains 32 pages of new, rich and expanded background detailing craftworld Iyanden, along with original art, box-outs, a timeline, and iconography of Ghost Warrior houses. It features a showcase of glorious Citadel miniatures presenting the colour schemes and iconography of the Iyanden craftworld.

About "" Has 25854 Posts

I was born at a very young age. I plan on living forever. So far, so good.
  • blkdymnd

    Wow, that’s incredible. To do it properly, an Iyanden player will spend $175 in books before they’ve purchased a model…

    • Veritas

      Actually, you need $99 dollars for both books. Not that that’s cheap, and I have no intention of buying in, but it’s not $175.

      • Barret

        He could be Australian each one is $83, $166 for both there plus maybe tax. Or he’s talking about the collecters editions those are the only ways I can see to get close to $175. IDK

        • blkdymnd

          I included the rulebook as a needed item

  • unihead

    GW marketing exec: “I can see it now. Hardcover codices for every individual figure in the Games Workshop range … we’ll make a mint!”

  • Haibane

    Heh, even the e-books aren’t exactly cheap. Oh well, not like the gazillion GW-pricing-compaint threads over the years have put them out of business. Least the cover art is pretty 🙂

  • KelRiever

    The Iyanden player has to pay for the people dropping Game Workshop games. So it is only fair to get them to have to buy another Codex because someone else isn’t buying one. COME ON, REAL FANS COVER THE EXPENSES OF PEOPLE WHO DON’T PLAY!

    Otherwise, you know, its the players’ fault. Not Games Workshop. Stop blaming them for doing what they have to do! 😛

    • 4tonmantis this sarcasm? I can’t really tell…
      GW is a luxury business, nobody makes anyone buy it. However.. the writing is on the wall. They are falling into practices similar to TSR just before the end. GW already went on this ride with 2nd edition.. there were like a million army books. The difference this time, is that their miniatures are now surrounded by miniatures that are various combinations of better sculpts and/or more reasonably priced. Their rules are now competing against rules that are not bound by all of the restrictions the company places on itself and many of their competitor’s rules are more clear and well-thought out.
      Another key difference in the GW of then vs the GW of now.. they turned their back on us, the gamers. It’s not even about their business practices.. which are driving away independent retailers.. but how they regard us. We are no longer seen as loving fans and hobbyists. We are seen as dollar signs.
      They might be doing “what they have to do” but so are we. The ONLY thing they have going for them is their setting.. which is patched together from popular sci-fi.. with very little originality, yet they slap everyone with lawsuits who even draws something that somewhat resembles a GW idea (I know, I am in one).

      Will I still play GW games? Probably.. but it won’t be anything new. My son and I are still using 4th edition rules and armies. I won’t be buying a stack of $50-$100 books that will be obsolete in 2 years.. that’s for damn sure.

      • rsreston

        I must disagree on one thing: they are original. They’re not Tolkien original, but their 40k stuff is very creative – IMO.

        • zeno

          GW original? I don’t think so 🙂

        • 4tonmantis

          Necron = Terminator, Stan Winston and James Cameron
          Space Marines = Starship Troopers, Star Wars, and other 70s-80s sci-fi pop-art as well as the Lensman series, various literary works that were simply made sci-fi but otherwise remained the same.
          Tyranids – Started out as blatant ripoffs of the art of HR Giger to the point that GW was sued and then modified their designs to rip off Starship Troopers and later further to leech off of Starcraft which had been a derivative of GW in the first place (wow that’s a strange turn of events).
          Tau are derived from Independence Day and about every anime ever made.
          Orks, Eldar, Dark Eldar are basically adaptations of their fantasy counterparts, most of which draw so heavily from Tolkien that GW ended up just supporting Tolkien miniature games too..
          Imperial Guard are the Allies from WWII with small AT-STs and variations of actual tank designs (KV-2, Sherman, Matilda, Mk V tank, etc)
          Chaos are variations of Space Marines, but if you were around for 2nd edition, they were basically a mix of Frazetta art and other pop 70s-80s barbarian fantasy work mixed with ideas from Heavy Metal (the magazine and movies). The old painting articles practically stole the magazine’s logo.
          I could very easily go on about this.. it’s a topic that people have covered many many times, and the examples I didn’t get specific on do have very specific examples but for now, I will leave them vague.

          If you came into GW’s games in 3rd edition or later you might not have seen the similarities.. because they have had to depart from the more blatant ripoffs and influences. They changed their pool of artists, changed their stories, had various lawsuits both against them and that they started against others. It seems original now but it has all been either blatant ripoffs or formulaic development based on someone else’s stuff.

      • KelRiever

        Yes, I was being sarcastic.

        Basically, you are paying for an art book. With some story. If that’s someone’s sort of thing, it is the only way I could see them loving this expensive book.

        • 4tonmantis

          lol ah, Yeah I thought you might have been :/

        • Gallant

          For what it’s worth KelRiever, I enjoyed your sarcasm.

  • Sisyphus

    Heh… now website featuring Inyafacedin Yellow-colored same models… booyah!


  • keltheos

    Typical TGN-reader anti-GW snark aside…

    I think this is a great idea, they would probably find more players if they went outside the norm of rulebook/codex, rinse repeat. I remember when Cities of Death came out originally it was supposed to be the first of many targeted battlefield books. So far, I think we have CoD in like its 2 or 3 versions and the Demon Worlds book, that’s it.

    I do wish the price point was lower, but if I want it, I’ll pay it. Means there’s a chance that the long-languishing Ork Clans, you remember, back in 2E the clans had proppa rules for each group…may make a reappearance at some point.

    that is, if the next few themed faction books sell well enough…

  • Glad to see them do these minor army codex releases. I don’t stay up on all the fluff, so the fiction on the army is a good thing for me to have in one place. On the price, meh. I’d rather have them offer it then to not have it available at all. The army build part is neat and shows some promise to maybe see some more of the obscure factions (Ork clans, Legion of the Damned, etc.) get some daylight after all these years. Good for you GW, keep them coming.

  • Barret

    I like they Idea but 50 dollars for 2 pages of rules is just a little much. I have seen the rules and all it is a new Warlord table, a rule changing the primaris power of runes of battle, a couple of different HQ options and some special items. I’m not counting the Citys of death and alternate missions that are in it but IMHO that stuff isn’t worth it either. I could understand if it had unique units and models and alternate FOC but it doesn’t. Stuff like this used to be released in White Dwarf not a $50 supplement. 72 pages is a third smaller than the actual codex so if the price was 30% less I feel it would be a little more fair considering you have to have the regular codex at $50 to even use it.

    • keltheos

      Ouch, 2 pages of rules. That’s pretty weak.

  • Haibane

    I’m sure a lot of Saim Hann players would be willing to pay that price so long as they get new jet-bikes alongside it!

    • zeno

      Haha yeah. That is such a fail on GW’s part. First they tell you that they designed new jetbikes along with the DE ones, but then when the Eldar gets a new release… there they are, the old ones from the 90’s together with Warp Spiders from the same time.
      I’m so glad I parted ways with this company a couple of years ago (Warhammer 8th was the final drop)!

  • Tamwulf

    I really want to get behind this- I used to play Iyanden back in 3rd/4th, but the price…! I’ve heard there is a lot of new fluff and some new pictures, but few new rules and no new units. This confuses me, as these rules could have been released in White Dwarf as noted by someone above. As a matter of fact, just a few years ago, that’s exactly where these rules would have been released.

    This is a good move by GW releasing “Mini-codex” for armies, but it needs more game content, not fluff content. Forge World has the excellent Wraith Seer. Why couldn’t GW add that to this? Or maybe a different FOC for this army, or even of a half dozen other things to make the army really stand out and justifying the high price tag. As it is, I’m thinking of picking this book up on the second hand market.

  • scarletsquig

    Hmm.. £30 for a 72 page book with rules for one craftworld.

    I recall paying £8 for a similar-sized book containing rules for 5 craftworlds back in 3rd edition. Wasn’t a fancy hardback, but it was the right way to release a supplement… one main book, then another book covering all the variant sub-lists.

  • What amazes me is the cynicism in this release. They could have very easily included the rules for Iyanden (and every other craftworld) in the main book. Then they could have released this book as a stand alone art and fluff book, but no. They believe that because they include rules more people will buy it. Maybe that is even true.

    They are resolutely aiming for the middle. The person who just wants rules now pays more for a hardcover, high quality book that could have been a cheap or free pamphlet, possibly downloaded and printed at home (honestly, an entire codex of rules could be condensed to a few pages). Giving away rules for free might SAVE GW money by not incurring the expense of printing and shipping. Meanwhile, the person who wants the quality fluff and art is saddled with a book written by people not well suited to the writing, wasting page space with rules, and ultimately shorter than such a book should be.

    Anyone own the Liber Chaotica books? I have the collected edition but would gladly have paid for the individual hardcovers

  • blkdymnd

    The one thing I can relate to currently is the Dust Warfare books. The core book released and then they did campaign expansions. Some of the campaign expansions have maybe less than five new units and some new rules that could have been condensed, but they usually supplement that with actual campaign material, or something like that. And those supplement books are 1/2 the price of the main book, which is really the route GW should have at least taken with this one.

    • cybogoblin

      Part of me wonders if they’re actually taking some inspiration from Privateer Press on this one. The books are all about the same price, they bought in hardback as an option before GW (from what I remember), and players seem to be happy to buy books that are relatively light on new rules/units (Collossals/Gargantuans).

      This seems to be a step up from that, though, and not necessarily for the better.

      • You forgot one major thing about Privateer Press. You don’t need to their Forces/Faction books to play. You already get stat cards with every model you buy so the books are more for fluff/completist type people.

  • keltheos

    You also get all the models in the release the PP way, for each Faction. So I may only get 2 models for my Faction, but I also have all the stats for your models without buying stat cards or models I won’t use or relying on other players to read their stats in-game.