In this episode:
Episode 84 features Peregrine Falcon, friend of the show Adam, joining me to discuss WWX. Adam talks about his experience with his first three games of WWX and his opinions of the rules. He also gives some insight into his Enlightened lists. For over 2 hours we talk about our experiences and compare notes on this new game.
The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. Question 2 asks how Competitive gaming vs Organized play vs Casual gaming impacted their game design.