There's 2 weeks left to go and the project is closing in on $300k (they originally wanted $15k), so be sure to check out the add-ons and other stretch goals.
From the campaign:
In Tiny Epic Galaxies, each player controls their very own galaxy! From which they will develop their empire by managing resources, expanding their fleet, colonizing planets, and exploiting their enemies' position.
The game runs on a clever dice combo-ing mechanic; players roll for their actions and choose the order in which to take them. This can lead to big "pay-off" turns, especially when combo-ed with planet abilities!
Throughout the game, players spend resources to upgrade their empires, re-roll unwanted dice, and even follow the actions of other players' dice!
Players will accumulate power (victory points) based on the level of their empire, as well as for successfully colonizing planets. When a player has reached a power of 21 or higher, the end of the game is triggered.
Worried that rolling dice may lead to too much luck!? Don't worry, we've got you covered. Here are 5 mechanics we have in place to mitigate the luck element:
-Free reroll of as many unlocked dice as you'd like, once per turn.
-Energy (spend 1 to reroll as many unlocked dice as you'd like, as many times as you can pay for).
-Culture (spend 1 to use to take an action off-turn of another player's locked in dice rolls, so you don't have to bank on your own luck alone).
-Converter (as described above)
-Planet Abilities (provides all sorts of good things, like resources, planet influence, empire upgrades etc. all the things that you would want from your dice).
The dice in Tiny Epic Galaxies bring excitement to the game, not lack of meaningful decisions.