Final Week for the 10mm German Landsknechte with Zweihänder Kickstarter

By Polar_Bear
In Crowdfunding
Jun 14th, 2014
7 Comments
877 Views

Warmonger Miniatures has just over a week left for their German Landsknechte with Zweihander Kickstarter campaign. They’ve just made it over their goal, so it’s stretch goals for these last few days.

Landsknechte

Source

From the campaign:

It’s funded, but there’s still a week left to go and a stretch goal to unlock: the Pikemen!

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  • surprize

    I was really excited about this project, 10mm is a favourite scale of mine. But the creators are just killing this project with inactivity. There has been no word on any forums or the kickstarter for over 2 weeks from them, that has led to the pledges atrophying and now going backwards. I don’t care about stretch goals, but this is making me seriously consider pulling out having been burnt before on kickstarters which take ages to deliver. Makes me worried about how committed they are to the project.

  • Dave

    What exactly do you want me to convey? I don’t have anything to report beyond what you can see on the Kickstarter to begin with. I hate Kickstarters that send out updates that say absolutely nothing.

    I’ve posted eight times in the past two weeks over on the SG forums:
    http://www.forum.specialist-arms.com/index.php?topic=6300.60

    I’ve also made posts on TMP, Warmaster-fr and Wargemer AU in that time. If people have questions I’ll answer them, but I’m not going to post more than once saying “back my Kickstarter” if people aren’t responding on given forum. I find that annoying when others do it in a community that’s not interested.

    On delivery, the plan is what it has been: Bob will sculpt the Pikemen in July if they’re unlocked, molds will be made in August, and casting will begin in September. I’m confident that people will have their models by November at the latest.

    • surprize

      Thanks for that. You’ve helped me make up my mind. I’ll look out for them on general release. Good luck with the project.

    • Soulfinger

      People like a lot of hand-holding with Kickstarter projects. Backers like to feel that they have a direct pipeline to the creator to reinforce the sense of ownership that comes with being a ‘sort of investor’ rather than just someone placing a pre-order. I’ve seen many creators apologizing in their comments section for going away for a weekend vacation with people kvetching about unanswered questions less than a day old. You have an unanswered question in your comments that is five days old. It makes it seem like you don’t care. It breaks the illusion that the creator is checking the page every hour, excitedly plotting and planning, demonstrating their commitment to a project that is their passion life.

      The updates that don’t say much of anything are just a reassurance for people who have been burned on other Kickstarters, who have experienced long production delays, sub-par finished products, or have lost money on games that failed to materialize. They like to know that you are thinking about them and that the project they have backed is foremost on your mind. You could have been posting updates with German Landsknechte trivia, details of the production process, or just some insights about yourself that humanize you and reinforce the connection between you and your backers. You may hate Kickstarters that send out trivial updates, but it may be the better option from a business standpoint, because the patois is what convinces some people that you know how to run a business.

      • Indeed.
        I can’t think of any Kickstarter that’s had “too many updates.” Or at least, no Kickstarter I’ve seen yet has been guilty of creating too many.
        (And yes, Soul-y, I do think there is such a thing as “too many updates.” They could update every 10min or something, talking about their most-recent trip to the bathroom or something. But without going all “reductio ad absurdum” on it, I don’t think it’s the case)

  • Dave

    I think that’s going to come down to a difference of opinion on how you define “too many”. I felt two-thirds of the projects I backed were filled with pointless updates. I take a look at a project, see what I’m going to get and back it if I think it’s a good deal and looks fun. After that, the only things I’m interested in knowing is if the delivery date has changed or if a new add-on is available. Everything else (e.g. “what we did this week to promote our project”s, “you guys are great”s, and “nearly there”s) I really don’t care about.

    • Soulfinger

      I feel the same way, but I also don’t spend near as much money as the social media intensive youth of today who are so invested with a sense of privilege and instant gratification that the sky starts falling without regular updates on the integrity of the firmament. If they back a KS on day one and don’t get an update by day five then it is obvious that the person running the project is a scammer who has already skipped town with everyone’s money while twiddling his villainous mustache. Some people feel actual gratification from the “You guys are great posts,” and the “Nearly there!” posts psych up more impressionable buyers to double up on their pledges and tell their friends. People are gambling their money, so every assurance must be made that they are certain of winning big. As much as I agree with your preferences, I think KS is well suited to the Ron Popeils of the world.