Thinking Past has just over a day left on their Fujian Trader Kickstarter campaign. They’ve not quite made it to their goal, but they’re getting ever-closer. With one big, last push, they’re hoping to make it to their goal.
A bit of editorializing: I loved playing this game. You can check out my review here. If you’re a fan of games like Risk and Diplomacy and Settlers of Catan, I really think you’d love Fujian Trader. I’d love to be able to have this one in my gaming library someday, but that’ll only happen with your help.
From the campaign:
Fujian Trader’s Kickstarter campaign has 24 hours left to fund! We’re over 65% funded, were a staff pick in less than 24 hours, and have seen similar board game projects make the amount we need and more in our time span! We can do this!
Fujian Trader is a gateway strategy game based on the Selden Map, a recently re-discovered 17th century trading map of East Asia uncovered in the archives of Oxford University’s library. The map, which is the oldest Chinese maritime merchant map still in existence, is currently touring East Asia, and is now considered one of Oxford’s greatest treasures. Back in the 1600s, the Selden Map was privately owned by a Chinese merchant family and shows their trade secrets, i.e. the routes used by them across East Asia.
Sari Gilbert and Robert Batchelor (historian and re-discoverer of the Selden Map) created Fujian Trader with the belief that it will spark players to learn more about the map and how important it is, both historically and economically. The existence of this map challenges a Eurocentric view of the world by championing the idea that China had a much larger impact on 17th century globalization and world economics than previously believed. We believe that by playing Fujian Trader, a game based upon the Selden Map, players will develop an interest for the culture and history behind the game.
•Theme and mechanics based upon the re-discovered Selden Map depicting 17th century trade in the East China Sea
•Players take on the role of Ming-era merchant families who need to gain the most influence before the Manchu invade and the subsequent end of the game
•Control ports to produce, trade, and sell the goods of iron, rice, and silk, earning you victory-points and influence
•Strategize to receive the best exchange rate for your goods
•Utilize fortune cards, create temporary alliances, and incite rebellions in order to gain more influence and victory-points than your opponents
•Suitable for 3-5 players, ages 12+, 90 min duration
We are on Kickstarter trying to fund the first printing run of the game. If you could help us by backing or spreading the word, we would be very appreciative!