From the article:
Inspired by the blockbuster video game franchise by id Software and Bethesda Softworks, DOOM®: The Board Game is a fast-paced combat adventure between Hell’s most vicious demons and the elite UAC Marines. You may take your place on either side of this bloody battle, battling to overtake the earthly realm as the Invader player or fighting to protect humanity as one of four hardened soldiers. Wherever your sights are set, you’re sure to face death and destruction on your path to victory, or you may even fall to the overwhelming power of your opponents. But that’s the fun of DOOM, isn’t it? Excessive force and unrestrained warfare.
To explore the development of DOOM: The Board Game and chat about its unique gameplay experience, we sat down with two major players in the development of both DOOM, the 2016 video game, and DOOM: The Board Game. As Lead Producer of the Single-Player Campaign for the video game, Sean Bean of id Software had some unique insights on how the tabletop game recreates key elements of the video game. We were also able to peek behind the curtain of development on the board game with some help from FFG producer Derrick Fuchs.