From the post:
The Aggressor is no freighter, shuttle, or support ship. It’s a powerful assault fighter designed expressly for space combat and loaded with potent power cores and weapons systems.
In X-Wing, the Aggressor is an agile, tough, and hard-hitting fighter with a balanced stat array of three Attack, three Agility, four Hull, and four Shields. Additionally, the Aggressor’s action bar features the focus, target lock, and evade actions, as well as the boost action, making it the first large-base ship in X-Wing to feature the boost action natively.
All these stats and actions make the Aggressor an intimidating fighter to have bearing down upon you, but the real key to the ship is its loaded maneuver dial.
The Aggressor is able to perform every single straight maneuver, bank, or turn at speeds “1” and “2,” and most of them are green. Then, at speed “3,” the Aggressor features three green maneuvers, one straight and two banks, as well as two Segnor’s Loop maneuvers. Finally, the Aggressor also features a speed “4” Koiogran-turn.
Altogether, the Aggressor’s fully loaded maneuver dial ensures that you’ll always have one or two good maneuver options. Your opponent will never know exactly what to expect.
On the other hand, you’re going to need all the maneuverability and element of surprise that the Aggressor offers because it only features a forward firing arc. You don’t have a turret weapon or rear firing arc to help you compensate for botched maneuvers. Certainly, you can use your illicit upgrade slot to equip a “Hot Shot” Blaster or Feedback Array. However, you’ll still want to focus on your flying, as these upgrades are for limited use only.
In many ways, then, the Aggressor is the first large-base ship that’s all about its maneuvers, and that might just make it the most “natural” of the large-base ships yet to arrive to a miniatures game that is – at its heart – all about outmaneuvering your opponent in order to get the ideal shot.