I remember first encountering the Star Viper while playing Shadows of the Empire on my N64. Heck, I recently re-found my console and game and might just pop that in this evening. I’ve also fought against them in the X-Wing Miniatures Game. In that case, Scum & Villainy players should take notice, as a new expansion pack is bringing plenty of new options for them. In this preview, we get a look at those coming in the Guns for Hire pack.
From the preview:
All the credits in the galaxy won’t guarantee you victory in your next space battle. They can, however, help you build a better fighter.
With its new ship cards, upgrades, and miniatures, the Guns for Hire Expansion Pack for X-Wing™ will soon offer a host of new tech and advantages to the pilots of the Scum faction’s StarVipers and Kihraxz fighters.
As we already saw in May’s announcement of the pack, many of these new advantages result from the increased versatility afforded to the fighters by their new Title upgrades—the Vaksai and StarViper Mk. II . And while fans received both Titles with fantastic enthusiasm, much of the early conversation revolved around the Vaksai. By allowing you to equip additional modifications and by reducing the cost of each upgrade you add to your Kihraxz fighter, the Vaksai opens an obvious measure of customization.
Today, though, we begin our previews with a closer look at the expansion’s new StarViper, including its new StarViper Mk. II Title, its new pilots, and some of the dirtiest, Scummiest tricks the expansion’s other upgrades afford it.