From the preview:
Social interaction forms the backbone of world-building in roleplaying games, but it can be diificult to navigate. Rather than simply rolling dice to swing a sword or scale a wall, social encounters force players to stop, think, and engage with the world the Game Master is creating. While this can be a challenging task for players and the Game Master alike, the Genesys approach to social interaction gives players the tools to make it easier, while maintaining a free-form system that fits perfectly in any world or setting.
This week, Genesys Designer Sam Stewart takes us through these social encounters in the Genesys Roleplaying Game.