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Exclusive interview: Zombicide Season 2 announced!

We've got a great exclusive interview with Guillotine Games about the upcoming Toxic City Mall Expansion, and also Prison Outbreak - a full standalone game!

Check out the whole interview after the break!

TGN: Guillotine Games made quite a splash last year, when CoolMiniOrNot launched a successful Kickstarter for Zombicide, your first published game. Tell us more about the people behind the team. Who are you?

Guillotinee Games: We are a small group of veterans of the game industry who became friends. Graphic designers, game designers, sculptors and production managers used to working with each other and coming up with a project we always wanted to do.

The guillotine logo and “Liberté, Egalité, Fraternité” (freedom, equality, brotherhood) motto clearly identify our French origin and team values. Values embodied with Zombicide, a cooperative boardgame where players lead survivors of different backgrounds as a team against game-driven zombies.

TGN: Rumors talk about another upcoming Kickstarter campaign about Zombicide’s first expansion, called Toxic City Mall. What is it?

GG: A new Kickstarter campaign will begin soon. It will be about, but not only, Toxic City Mall. This expansion will introduce mall tiles combining building and street zones for a different perspective on lines of sight. There will be also four new survivors (including their Zombivor versions) with new skills, and the six Zombivor versions of the 2012 core game heroes.

They’re all put in a fight against toxic zombies able to wound their assailant in hand-to-hand combat. Last, but not least, are the new equipment cards (such as assault rifles, laser pointers or flamethrower) and new game modes: Toxic City Mall will introduce barricade rules, giant-sized rubble tokens to change your boards and Zombivor rules. Players will be able to lead these undead heroes against the zombie hordes, with totally new mechanics. Ah, there’s also the Ultrared Mode, allowing players to gain new Skills after reaching the Red Danger Level, and super Ultrared weapons usable only by Red Level survivors.

This Kickstarter, however, is not only about Toxic City Mall. It will also introduce Zombicide Season 2: Prison Outbreak. Taking the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all new, for an existing Zombicide player to expand his game experience. In fact, Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)!

Please note Toxic City Mall is an expansion for both Season 1 and Season 2. All content, from survivors to tiles and rules, are fully compatible (and should be enjoyed as such, I may add!).

TGN: That’s a lot of info! Let’s start with Prison Outbreak. This expansion wasn’t announced, nor even hinted at. Why?

GG: First, we see this Kickstarter as something original and new for the game. Season 2: Prison Outbreak is designed as a core game and as an expansion. You can play it as a standalone game and/or expand it with other Zombicide products. It’s for new and veteran players alike.

Then, we wanted to make a little (big) surprise to all Zombicide fans. The first Kickstarter was a real blast for all of us. We would like to experience such a thrill again and share it with everyone.

TGN: What are the main features of Prison Outbreak for a Season 1 player?

GG: Claustropobia! We don’t really know what to talk about first, prison tiles or berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas.

Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They’re precious assets to any Zombicide team.

Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There’s even an alternate ending.

From a certain point of view we like to have and share, Prison Outbreak (and Toxic City Mall as well) introduce new features not listed on the box, nor in this interview, nor even in our minds. We think about new features for your imagination. Tiles, tokens, equipment, numbered zombie cards and all content are tools for you to play and invent your own missions. We designed both these products to add a great value to the game but in the end, the best value may comes from you. And we like it that way, that’s the Guillotine spirit.

TGN: “Season 1” and “Season 2” really sounds like a TV show. We can hint the birth of a Zombicide universe, a concept you already mentioned before. Tell us a zombicide story!

GG: You’re right, the “Seasons” concept was inspired by TV shows. Zombicide’s atmosphere is inspired by many things we like and we think of it as an expanding universe. We defined zombies’ true origin, stories and destinies for many survivors, even the way the Zombicide world will evolve in the near and distant future. We won’t spoil these stories right now, as we want to share them with you on the long time.

On the other hand, things are already written down, and others are evolving. Ma’s Shotgun from Season 1, for example, was originally designed by Crazy Ned’s mother, an old lady with gunsmith skills and a fiery temper. This little story wrote itself down as we were designing missions for various purposes.

TGN: So there will be a Season 3?

GG: We’re working on it right now *grin*

TGN: Does this Kickstarter campaign hold more surprises you could talk us about? Exclusive promo miniatures, perhaps?

GG: The incoming Kickstarter campaign sure holds many surprises. The classic ones include several promo survivor miniatures (and their Zombivor aspects), additional zombies, zombie dogs and game items. Less classic ones will surprise you and will expand the game in even more ways. And you can be part of it!

We take special care to listen to customers and players. We introduced many player-induced changes in the game, and will do the same for this one.

TGN: We already know about zombie fatties, runners and walkers. Now, there are zombie dogs. What are their special features?

GG: Zombie dogs have simple rules, yet have a frightening impact on the game and players’ strategies. They are like Runners with three actions instead of two, are targeted last in the priority order and, finally, have the nasty habit to enter the board in packs. See? We summarized your next nightmare in a single sentence. Mwah ha ha.

TGN: Will there be more zombie types in the future?

GG: We have many ideas and have already tested a few. The point is to find a balance between interest and complexity. In the end, yes, we intend to introduce at least another kind of zombie in Zombicide.

TGN: Free content is published weekly on Zombicide’s website. Will it still be the case with all the incoming content?

GG: Yes. We hold a permanent mission contest called the “Kyoko contest” - . Using a open-source software called Mapeditor, players can submit us original missions. If they surprise us with original and quality content, they are published for all to download. This is all free, and winners earn an exclusive Kyoko miniature chosen between two models (survivor or Zombivor).

We will publish more designers’ notes as well, as we received very positive feedback about them. Using them, players see more clearly the inner mechanics and use them to fine-tune their Zombicide games to fit their tastes.

Finally, the website is the perfect place to publish survivors’ bios and stories about the Zombicide universe.

For more information about Guillotine Games and their incoming products, check their Facebook page:

To contact Guillotine Games on their website: